The Almost Gone Thumbnail

The Almost Gone similar games & best alternatives

The Almost Gone

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2020

Related articles

Quick resume

Experience the intricate dioramas and connections of your life, and the ripples we all make, in this award-winning narrative puzzle game about death, loss, and mental health.

Global score

80/100

Genres

Adventure, Indie, Point-and-click, Simulator, Puzzle

Pros

  • Unique rotating diorama puzzle mechanic
  • Atmospheric and emotional narrative
  • Beautiful minimalist art style
  • Accessible puzzle difficulty
  • Immersive sound design

Cons

  • Story ending is ambiguous and unsatisfying for some
  • Short game length
  • Some tedious achievements requiring idling
  • Navigation between rooms can be confusing
  • Controls can feel clunky or unintuitive

Motivations

  • Autonomy
    3

    "Players explore dioramas and solve puzzles with freedom to rotate environments and investigate at their own pace."

  • Competence
    2

    "Puzzles are generally straightforward with some requiring attention to detail; players feel satisfaction when solving but difficulty is moderate."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on individual puzzle solving and story exploration."

  • Continuation
    1

    "Some players engaged enough to complete the game in one sitting and replay for achievements, but overall short length limits long-term habitual play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players creatively piece together story elements and solve puzzles using environmental clues; limited creation or modification of game elements."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    3

    "Players use the game to immerse in a dark, emotional narrative that provides a form of escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in puzzles and story; no obligation or external pressure noted."

  • Experimenting
    2

    "Exploration of rotating dioramas and puzzle solving encourages trying different perspectives and approaches."

  • Exploration
    3

    "Players explore multiple interconnected rooms and environments, discovering clues and story details."

  • Expression
    -5

    "No customization or self-expression features; presentation is fixed and standardized."

  • Fantasy
    1

    "Story involves abstract and metaphorical elements related to trauma and death, but grounded in realistic emotional themes."

  • Fellowship
    -5

    "Experience is solitary with no social or community interaction."

  • Growth
    2

    "Players develop puzzle-solving skills and interpret narrative clues, gaining insight into story and mechanics."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention to solve puzzles and explore; some achievements encourage idling but core gameplay demands engagement."

  • Intimacy
    -4

    "Minimal social interaction; emotional connection is with story and characters rather than other players."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players progress by collecting items and unlocking new areas and story segments."

  • Relaxation
    2

    "Atmosphere and pacing provide a contemplative, sometimes tense experience but generally balanced for flow."

  • Sensation
    2

    "Visuals and sound design create an eerie and immersive mood, though not highly stimulating or intense."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with emotional depth and mystery, though some find the ending ambiguous or unsatisfying."

  • Strategy
    1

    "Puzzles require some logical thinking and observation but are generally straightforward without complex planning."

  • Thrill
    2

    "Atmosphere creates suspense and unease, contributing to a mild thrill experience."

  • Value
    0

    "Mixed opinions on value; short length and some tedious achievements affect perceived return, but many find it worth price on sale."

  • Violence
    -4

    "No combat or destruction; focus is on puzzle solving and narrative exploration."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable puzzle environment."

Similar games

    Last update: 06/03/2026