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The Dark Queen of Mortholme

Linux, Mac, PC (Microsoft Windows) • 2025

Quick resume

You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.

Pros

  • Unique boss perspective concept
  • Strong narrative and character development
  • Beautiful pixel art and music
  • Meaningful player choices affecting endings
  • Short and emotionally impactful experience

Cons

  • Very short gameplay duration
  • Combat is scripted and limited
  • Some bugs and technical issues reported
  • Repetitive fights with little player agency
  • Price considered high for content by some players

Motivations

  • Autonomy
    3

    "Players control the Dark Queen and make meaningful choices affecting dialogue and endings, though combat moves are limited and scripted."

  • Competence
    -2

    "Combat is simple with only a few moves and scripted outcomes; player skill has minimal impact on success."

  • Competition
    -3

    "No direct competition or leaderboards; focus is on personal experience and narrative rather than comparing to others."

  • Continuation
    2

    "Players replay multiple times to explore different dialogue options and endings, though the game is short and can feel repetitive."

  • Cooperation
    -4

    "Single-player experience focused on individual play; no cooperative or multiplayer elements."

  • Creativity
    1

    "Some player choice in dialogue and endings, but gameplay and structure are largely predefined and scripted."

  • Domination
    -4

    "Interactions are balanced and narrative-driven without exerting control or superiority over others."

  • Escapism
    3

    "Provides an emotional, immersive experience that allows players to escape into a unique narrative and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the story and concept, not due to obligation or external pressure."

  • Experimenting
    -2

    "Limited experimentation possible due to scripted combat and fixed move sets; some exploration of dialogue choices."

  • Exploration
    -3

    "Gameplay occurs in a single arena with no new areas to discover; exploration is narrative and dialogue based."

  • Expression
    2

    "Players express themselves through dialogue choices affecting character relationships and endings."

  • Fantasy
    4

    "Strong fantasy theme with a dark queen boss and heroic challenger in a fictional pixel-art world."

  • Fellowship
    -4

    "Focused on solo play with minimal social or community interaction."

  • Growth
    2

    "Narrative explores character development and philosophical themes; limited gameplay skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during short play sessions; no background or idle gameplay."

  • Intimacy
    3

    "Emotional connection and evolving relationship between the Dark Queen and the hero through dialogue."

  • Leadership
    -4

    "No leadership or group management elements; player acts independently."

  • Progression
    1

    "Some narrative progression and unlocking of endings; no item or upgrade accumulation."

  • Relaxation
    2

    "Atmospheric and emotionally engaging experience with moderate challenge and pacing."

  • Sensation
    3

    "Enjoyable pixel art visuals and music create sensory appeal and emotional tone."

  • Status
    -4

    "No social recognition or status systems; experience is personal and narrative-focused."

  • Story
    5

    "Strong narrative focus with meaningful dialogue, character development, and multiple endings."

  • Strategy
    -3

    "Combat is scripted with limited strategic depth; player decisions mainly affect dialogue."

  • Thrill
    -2

    "Minimal suspense or risk; combat outcomes are largely predetermined."

  • Value
    -1

    "Mixed opinions on price versus content; short game with high artistic value but limited gameplay."

  • Violence
    1

    "Combat involves attacks on the hero, but violence is stylized and narrative-driven rather than gratuitous."

  • Survival
    1

    "Player must survive scripted fights against an evolving hero, though challenge is limited by design."

Updated

Information

Genres

Action, Indie, Role-playing (RPG)

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    Last update: 20/12/2025