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The Doors of Trithius

PC

2021

Quick resume

The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?

Pros

  • Deep and rewarding skill progression system
  • Challenging and tactical turn-based combat
  • Large procedurally generated world with exploration
  • Active and responsive developer with frequent updates
  • Immersive music and nostalgic atmosphere
  • Meaningful crafting and itemization
  • Good value for price and replayability

Cons

  • Graphics and pixel art considered basic or rough by some
  • Limited character customization options currently
  • Story and quest variety are minimal and need expansion
  • Some quality-of-life features and UI improvements desired
  • Occasional bugs and early access rough edges
  • Inventory management and resource grind can be tedious

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to explore the open world, choose different playstyles, and make meaningful decisions in character progression and combat."

  • Competence
    5

    "Reviews highlight the challenging but fair combat, skill mastery system, and rewarding progression that make players feel skillful and effective."

  • Competition
    Insufficient data
  • Continuation
    5

    "Many players mention long play sessions, replayability, and being drawn back repeatedly by updates and new content."

  • Cooperation
    Insufficient data
  • Creativity
    3

    "Players enjoy the crafting system, skill customization, and emergent gameplay, though some desire more content and customization options."

  • Domination
    Insufficient data
  • Escapism
    4

    "The game’s immersive world, nostalgic feel, and atmospheric music provide a strong escape from real life."

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Players enjoy discovering new skills, experimenting with different builds, and exploring procedural content."

  • Exploration
    4

    "The large procedurally generated world and dungeons encourage discovery and exploration."

  • Expression
    2

    "Some customization in skills and gear appearance, but limited character sprite customization noted."

  • Fantasy
    3

    "The game’s fantasy setting and roguelike elements provide an imaginative experience."

  • Fellowship
    Insufficient data
  • Growth
    5

    "Skill-based progression and learning curve praised as rewarding and deep."

  • Health
    Insufficient data
  • Idle
    1

    "Some players mention using the game to fill time, but not a major theme."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    5

    "Loot, crafting, skill mastery, and character development are core and well-received."

  • Relaxation
    3

    "Atmospheric music and immersive gameplay provide relaxing moments despite challenge."

  • Sensation
    2

    "Some sensory enjoyment from pixel art and music, though graphics are considered basic."

  • Status
    Insufficient data
  • Story
    2

    "Story and quests exist but are currently minimal and simple; players hope for more."

  • Strategy
    4

    "Combat and skill use require tactical thinking and planning."

  • Thrill
    3

    "Challenge and emergent encounters provide suspense and excitement."

  • Value
    5

    "Players feel the game offers excellent value for price and time invested."

  • Violence
    3

    "Combat and defeating enemies are core, but not glorified excessively."

  • Survival
    4

    "Survival elements like hunger and resource management add meaningful challenge."

Updated

Information

Genres

Indie, RPG, Simulation, Strategy, Early Access

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