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The House of Da Vinci similar games & best alternatives

The House of Da Vinci

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2017

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Quick resume

Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance.

Global score

87/100

Genres

Adventure, Indie, Point-and-click, Strategy, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Engaging and varied puzzles
    • Immersive renaissance setting
    • Detailed visuals and sound design
    • Helpful hint system
    • Replayable chapters and collectibles

    Cons

    • Clunky and sometimes imprecise controls
    • Some pixel hunting and obscure puzzle steps
    • Linear progression with limited player freedom
    • Story is minimal and sometimes unsatisfying
    • Price considered high without sale

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Thrill. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore rooms, inspect objects, and solve puzzles in various orders within each chapter, though progression is linear."

    • Competence
      4

      "Puzzles require skillful observation, logic, and mechanical manipulation, providing satisfying feedback and challenge."

    • Competition
      -4

      "Focus is on individual puzzle solving at personal pace without leaderboards or direct comparison to others."

    • Continuation
      3

      "Players often engage in long sessions and replay chapters, showing attachment and habitual play."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity
      3

      "Players creatively combine items and use lenses to solve puzzles, though within predefined structures."

    • Domination
      -5

      "No social dominance or power dynamics; gameplay is solitary and equal."

    • Escapism
      4

      "Immersive Renaissance setting and puzzles provide distraction and mental engagement away from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles."

    • Experimenting
      3

      "Encourages trying different puzzle approaches and using special lenses to discover hidden clues."

    • Exploration
      3

      "Players explore detailed rooms and search for hidden compartments and items."

    • Expression
      -3

      "Limited customization; players interact with fixed environments and objects without personal expression."

    • Fantasy
      2

      "Set in a historical Renaissance world with some light supernatural elements, blending fiction and reality."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      3

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement to solve puzzles."

    • Intimacy
      -5

      "No social interactions or relationship building."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      3

      "Players collect items and blueprints, unlocking new puzzles and chapters."

    • Relaxation
      3

      "Generally calming atmosphere with balanced challenge, though some puzzles cause frustration."

    • Sensation
      3

      "Enjoyable visual and auditory details enhance immersion and puzzle satisfaction."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      2

      "Light narrative provides context but is secondary to puzzle gameplay."

    • Strategy
      3

      "Requires logical thinking, planning, and problem solving to complete puzzles."

    • Thrill
      1

      "Mild suspense from puzzle discovery and story hints, but no high-risk or intense thrills."

    • Value
      1

      "Mixed opinions on price; generally considered good value on sale for puzzle fans."

    • Violence
      -5

      "No violence; gameplay centers on constructive puzzle solving."

    • Survival
      -5

      "No survival or threat mechanics; stable and safe environment."

    Last update: 29/04/2026