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The Jackbox Party Pack 9

Xbox One, PlayStation 5, Nintendo Switch, Amazon Fire TV, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, PlayStation 4, Android • 2022

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Quick resume

Save your next party! 5 new games in 1 Party Pack: the trivia bluff-off Fibbage 4, the team test Quixort, the joke auction Junktopia, the silly guessfest Nonsensory and the reality TV game Roomerang.

Global score

84/100

Genres

Casual, Indie, Strategy, Puzzle

Pros

  • Strong social and creative gameplay
  • Variety of games appealing to different player types
  • Good replayability especially in fibbage 4 and roomerang
  • Accessible controls via smartphones
  • Polished presentation and music

Cons

  • Some games have slow pacing or long downtime
  • Roomerang and quixort may not appeal to all groups
  • Fibbage enough about you lacks final round
  • Nonsensory drawing mechanics can be confusing
  • Limited appeal for solo or small groups

Motivations

  • Autonomy
    4

    "Players have freedom to create characters, answers, and presentations in multiple games, allowing personal control and expression."

  • Competence
    2

    "Games require some skill in trivia, creativity, and teamwork, but also include casual, accessible mechanics."

  • Competition
    3

    "Several games feature team competition and voting mechanics, encouraging comparison and rivalry among players."

  • Continuation
    3

    "Players report returning to favorite games like Fibbage 4, Roomerang, and Junktopia for repeated sessions."

  • Cooperation
    3

    "Team-based games like Quixort and cooperative voting in Roomerang encourage working together."

  • Creativity
    4

    "Strong emphasis on creative writing, drawing, and roleplaying across multiple games."

  • Domination
    -2

    "While voting out players and competition exist, interactions tend to be balanced and playful rather than domineering."

  • Escapism
    4

    "Players use the games to relax, laugh, and escape real life through humor, roleplay, and social interaction."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic fun and social desire rather than obligation."

  • Experimenting
    3

    "Games encourage trying new ideas, creative presentations, and novel strategies, especially in Roomerang and Junktopia."

  • Exploration
    -1

    "Games mostly occur in familiar social and game settings with limited physical or spatial exploration."

  • Expression
    4

    "Players customize characters, answers, and drawings to express humor and personality."

  • Fantasy
    2

    "Some roleplaying and imaginative scenarios exist, especially in Roomerang and Junktopia, but grounded in social contexts."

  • Fellowship
    4

    "Strong social bonding and community feeling through shared humor, collaboration, and group play."

  • Growth
    2

    "Players develop social, creative, and trivia skills, though learning is not a primary focus."

  • Health
    -5

    "Sedentary gameplay typical of party video games with no physical activity involved."

  • Idle
    -3

    "Games require active participation and attention, with minimal background or idle play."

  • Intimacy
    3

    "Social interactions foster closer friendships and emotional sharing, especially in personal trivia and roleplay."

  • Leadership
    1

    "Some opportunities to guide teams or influence votes, but leadership is not a dominant theme."

  • Progression
    1

    "Games have scoring and rounds but lack persistent item or upgrade accumulation."

  • Relaxation
    3

    "Players enjoy humor and flow states, though some games involve tension and time pressure."

  • Sensation
    2

    "Visuals and music are engaging but not overwhelming; humor provides emotional stimulation."

  • Status
    2

    "Recognition through voting and scoring provides social status within the group."

  • Story
    1

    "Some narrative elements in roleplay and presentations, but mostly context-light party games."

  • Strategy
    2

    "Some games require planning and reasoning, especially Quixort and voting strategies in Roomerang."

  • Thrill
    1

    "Mild suspense from voting and timed rounds, but overall low risk and tension."

  • Value
    3

    "Players perceive good entertainment value and replayability for the price."

  • Violence
    -5

    "No combat or destructive gameplay; focus on constructive social interaction and creativity."

  • Survival
    0

    "Elimination mechanics exist but are lighthearted and do not involve serious survival challenges."

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    Last update: 06/03/2026