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Thimbleweed Park™

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2017

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Quick resume

In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. The deeper you go, the weirder it gets.

Global score

93/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Nostalgic homage to classic lucasarts adventure games
  • Engaging and logical puzzles
  • Strong narrative and character development
  • Multiple playable characters with unique roles
  • Built-in hint system to aid progression

Cons

  • Some puzzles can be frustrating or illogical
  • Ending and story resolution divisive among players
  • Occasional slow pacing and backtracking
  • Limited character customization or expression
  • Some ui and control quirks

Motivations

  • Autonomy
    4

    "Players control multiple characters with their own inventories and objectives, freely switching and exploring the world non-linearly."

  • Competence
    3

    "Puzzles are logical but challenging, requiring skillful problem solving and occasional use of hints."

  • Competition
    -4

    "Focus is on personal puzzle solving and story progression without player-vs-player or leaderboard elements."

  • Continuation
    3

    "Long playtime (15-25 hours), with players often replaying in different modes and seeking achievements."

  • Cooperation
    2

    "Players manage multiple characters who must collaborate to solve puzzles, though this is a single-player experience."

  • Creativity
    2

    "Players combine items and explore multiple solutions, though within a structured puzzle framework."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is single-player and cooperative with oneself."

  • Escapism
    4

    "Players enjoy immersive story, humor, and nostalgic atmosphere as a form of escapism."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia for classic adventure games."

  • Experimenting
    3

    "Players try different item combinations and character interactions to solve puzzles."

  • Exploration
    3

    "Players explore a pixel-art world with multiple locations and hidden secrets."

  • Expression
    -3

    "Limited customization; players use predefined characters and environments without personalization."

  • Fantasy
    3

    "The game features a fictional, quirky world with paranormal elements and imaginative storytelling."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle logic throughout the game."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy
    -4

    "Minimal social or emotional connections beyond character-driven narrative."

  • Leadership
    -5

    "No leadership roles; player manages multiple characters but no group leadership dynamics."

  • Progression
    4

    "Players collect items, unlock new areas, and advance through story chapters."

  • Relaxation
    2

    "Generally balanced challenge with moments of humor and flow, though some frustration reported."

  • Sensation
    1

    "Visual pixel art and voice acting provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    4

    "Strong narrative focus with multiple character arcs and mystery elements."

  • Strategy
    3

    "Requires logical reasoning, planning, and puzzle solving."

  • Thrill
    1

    "Some suspense from mystery elements but overall low risk and tension."

  • Value
    4

    "Long playtime and replayability provide good value for money."

  • Violence
    -5

    "No combat or destruction; gameplay is constructive and puzzle-based."

  • Survival
    -5

    "No survival mechanics or threat avoidance."

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    Last update: 06/03/2026