Through the Ages similar games & best alternatives

Through the Ages

PC (Microsoft Windows), Android, Mac, iOS • 2018

Should you play it?

Legendary board game classic from award winning designer Vlaada Chvátil

What works
  • Deep and balanced strategic gameplay
  • Excellent tutorial and user interface
  • Strong ai and multiplayer modes
  • High replayability with challenges and expansions
  • Cross-platform asynchronous play
Things to keep in mind
  • Steep learning curve for new players
  • Graphics are functional but not flashy
  • Multiplayer games can be slow due to player thinking time
  • Some bugs and occasional crashes reported
  • Limited cooperative gameplay options

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rising Lords

  • Lux Delux

  • Interstellar Space: Genesis

  • Oriental Empires

  • Panzer Corps Gold

  • Field of Glory: Empires

  • Strategic Command WWII: World at War

  • Demise of Nations

  • Dominions 6 - Rise of the Pantokrator

Hidden Gems

Less popular games with surprisingly high similarity

  • Strategic Command WWII: World at War

  • Evolution Board Game

  • Nexus 5X

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Second Front

  • Progression

    Erannorth Chronicles

  • Strategy

    Scythe: Digital Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Through the Ages: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Cooperation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose cards, build decks, and direct their civilization's actions strategically."

    Capsule for Hexarchy Hexarchy

    "Players have freedom to choose cards, leaders, strategies, and manage their civilization with many viable approaches."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands skillful tactical planning, understanding of complex mechanics, and overcoming challenging AI opponents."

    Capsule for Second Front Second Front

    "The game requires skillful decision-making, strategic planning, and mastery of complex mechanics with strong AI opponents."

  • Competition

    Game with the same Competition vibe

    4

    "Strong multiplayer focus with ranked modes, leaderboards, and competitive matches against others."

    Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

    "Strong multiplayer focus with ranked modes, leaderboards, and competitive asynchronous play."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly replayable with many challenges and customization options encouraging long-term engagement."

    Capsule for Ultimate Custom Night Ultimate Custom Night

    "High replayability with hundreds of hours logged, challenges, and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player or competitive multiplayer game with limited emphasis on cooperative gameplay."

    Capsule for Battle Academy Battle Academy

    "Primarily competitive multiplayer and single-player against AI; limited cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create unique decks and combos with many captains and cards, enabling creative strategic builds."

    Capsule for Once Upon a Galaxy Once Upon a Galaxy

    "Players create unique civilization builds and strategies by combining cards and leaders."

  • Domination

    Game with the same Domination vibe

    3

    "Competitive dominance is present with team superiority and tactical control, but balanced by team cooperation."

    Capsule for Battle Dome Battle Dome

    "Competitive dominance through military and cultural superiority is a key aspect."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides immersive historical simulation and distraction from real life through deep strategic gameplay."

    Capsule for Field of Glory: Empires Field of Glory: Empires

    "Provides immersive distraction through deep strategic gameplay and historical progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment."

    Capsule for Abiotic Factor Abiotic Factor

    "Players engage voluntarily out of intrinsic interest and enjoyment of strategy games."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with many cards and deck combinations, exploring different strategies."

    Capsule for Yu-Gi-Oh! Legacy of the Duelist Yu-Gi-Oh! Legacy of the Duelist

    "Players experiment with different card combinations, strategies, and game modes."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration mainly through discovering new cards, puzzles, and strategic possibilities rather than physical map exploration."

    Capsule for Faeria Faeria

    "Exploration is abstracted through discovering new cards and strategies rather than physical areas."

  • Expression

    Game with the same Expression vibe

    1

    "Limited cosmetic customization; expression mainly through strategic choices."

    Capsule for Industry Giant 2 Industry Giant 2

    "Limited cosmetic customization; expression mainly through strategic choices."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Grounded in historical civilizations and events; realistic ancient settings rather than imaginative fiction."

    Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

    "Grounded in historical and realistic civilization development rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Active online community and multiplayer modes foster social connection and group identity."

    Capsule for Root Root

    "Active online community and multiplayer fosters social connection and group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics and improve strategic skills over time."

    Capsule for Galactic Civilizations® II: Ultimate Edition Galactic Civilizations® II: Ultimate Edition

    "Players learn complex mechanics and improve strategic skills over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Supports asynchronous play allowing players to take turns at their own pace."

    Capsule for Hive Hive

    "Supports asynchronous play allowing players to engage at their own pace."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level competitive or casual multiplayer; limited close relationships."

    Capsule for MX vs. ATV Reflex MX vs. ATV Reflex

    "Social interactions are mostly surface-level competitive or cooperative multiplayer."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their empire's development and make strategic decisions, but no leadership over others."

    Capsule for Slipways Slipways

    "Players lead their civilizations and make strategic decisions, but no direct leadership over other players."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating cards, items, experience, and character upgrades."

    Capsule for Erannorth Chronicles Erannorth Chronicles

    "Strong emphasis on accumulating cards, technologies, wonders, and culture points."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Can be played at a relaxed pace."

    Capsule for Precipice Precipice

    "While challenging, the game can be played at a relaxed pace, especially asynchronously."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and sounds are simple and functional, providing moderate sensory stimulation."

    Capsule for Academia : School Simulator Academia : School Simulator

    "Visuals and sound are functional and minimalistic, focusing on clarity over sensory stimulation."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and tournament rankings provide social recognition and status."

    Capsule for Pinball FX Classic Pinball FX Classic

    "Online rankings and tournaments provide social recognition and status."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and world lore exist but story is minimal and emergent rather than scripted."

    Capsule for A Merchant's Promise A Merchant's Promise

    "Narrative emerges from historical progression and civilization development rather than scripted story."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decisions."

    Capsule for Scythe: Digital Edition Scythe: Digital Edition

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decisions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Randomness and risk in card draws create suspense and excitement during play."

    Capsule for Hand of Fate Hand of Fate

    "Tense decision-making and unpredictable card draws create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "High replay value and rich content provide good return on investment."

    Capsule for Fading Afternoon Fading Afternoon

    "High replay value and extensive content provide good return on investment."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and military conflict are present but abstracted; violence is a means to political ends rather than gratuitous."

    Capsule for Star Dynasties Star Dynasties

    "Military conflict is abstract and strategic rather than graphic or destructive."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage threats and maintain their civilization's survival against rivals and barbarians."

    Capsule for Civilization IV®: Warlords Civilization IV®: Warlords

    "Players must manage threats and defend their civilization to avoid losing."

Last update: 01/06/2026