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Time Clickers

PC

2015

Quick resume

Time Clickers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Hire a team to fight for you, even when you're offline!

Pros

  • Addictive and engaging idle gameplay
  • Unique aiming mechanic for a clicker game
  • Free with no microtransactions
  • Good progression and upgrade systems
  • Cloud save syncing across devices
  • Appealing visuals and sound effects
  • Supports both active and idle play styles

Cons

  • Repetitive and can become boring over time
  • Lacks story or narrative depth
  • Limited social or cooperative features
  • Some players experience save issues
  • Music can be repetitive and annoying
  • Late game progression slows significantly

Motivations

  • Autonomy
    3

    "Players can choose how actively to play (active aiming or idle) and decide upgrades and skill tree investments."

  • Competence
    3

    "Players feel effective by upgrading weapons, aiming skills, and progressing through waves and bosses."

  • Competition
    1

    "There are leaderboards and rankings mentioned but competition is not a core focus."

  • Continuation
    4

    "Many reviews mention addiction, long playtime, and repeated sessions over days or weeks."

  • Cooperation
    Insufficient data
  • Creativity
    2

    "Some customization of skill trees and upgrades; limited creative expression but some strategic choices."

  • Domination
    Insufficient data
  • Escapism
    3

    "Players use it as a relaxing time killer and distraction; some mention it helps with productivity or ADHD."

  • Expectation
    Insufficient data
  • Experimenting
    2

    "Players try different upgrade paths and experiment with skill trees and play styles (active vs idle)."

  • Exploration
    1

    "Limited exploration of different levels and wave patterns, but no deep exploration mechanics."

  • Expression
    1

    "Some expression through skill tree choices and weapon upgrades, but minimal character or environment customization."

  • Fantasy
    1

    "Basic sci-fi/futuristic theme with shooting cubes, but minimal narrative or deep fantasy elements."

  • Fellowship
    1

    "Some social features like leaderboards and cloud save syncing across devices, but no strong community focus."

  • Growth
    3

    "Players learn aiming mechanics, upgrade strategies, and skill tree management over time."

  • Health
    Insufficient data
  • Idle
    4

    "Core idle gameplay with progression while away; many reviews mention leaving game running in background."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    4

    "Strong focus on upgrading weapons, skill trees, and accumulating resources to progress through waves."

  • Relaxation
    3

    "Many players find it relaxing and a good way to zone out or kill time."

  • Sensation
    2

    "Visual and audio effects are appealing; shooting and explosions provide sensory feedback."

  • Status
    1

    "Leaderboards and achievements provide some recognition but not a major motivation."

  • Story
    -3

    "No story or narrative; many reviews note absence of story."

  • Strategy
    3

    "Requires strategic upgrading and skill tree choices; some planning for efficient progression."

  • Thrill
    1

    "Some thrill from boss fights and aiming mechanics but overall low suspense."

  • Value
    4

    "Free game with no microtransactions; many users praise value for time spent."

  • Violence
    1

    "Shooting and destroying cubes is core mechanic but violence is abstract and minimal."

  • Survival
    1

    "Avoiding failure in waves and bosses is part of gameplay but not a strong survival focus."

Updated

Information

Genres

Action, Casual, Free To Play, Indie

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