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Time Clickers

PC (Microsoft Windows), Linux, iOS, Mac, Web browser, Android • 2015

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Quick resume

Time Clickers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Hire a team to fight for you, even when you're offline!

Global score

87/100

Genres

Action, Casual, Free To Play, Indie, Strategy, Shooter

Pros

  • Free to play with no microtransactions
  • Unique aiming mechanic in clicker genre
  • Addictive and engaging progression
  • Streamlined upgrade and skill tree system
  • Cross-platform save support

Cons

  • Repetitive and grind-heavy gameplay
  • Limited social and cooperative features
  • Can cause finger strain due to clicking
  • Lack of narrative or story
  • Some performance issues reported

Motivations

  • Autonomy
    3

    "Players can freely aim and shoot individual blocks, choose upgrades and skill tree allocations, and decide when to time warp and restart."

  • Competence
    2

    "Game involves skill in aiming and timing, with progression through upgrades and overcoming bosses, but overall gameplay is repetitive and grind-heavy."

  • Competition
    1

    "Includes leaderboards and online statistics, but competition is not the main focus; mostly personal progression."

  • Continuation
    4

    "Highly addictive with many players reporting long play sessions and habitual engagement over hundreds to thousands of hours."

  • Cooperation
    -3

    "Primarily a single-player experience with limited or no cooperative multiplayer features."

  • Creativity
    1

    "Some customization in upgrades and skill trees, but gameplay follows established clicker structures with limited creative expression."

  • Domination
    -4

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    4

    "Players use the game as a stress relief and distraction, often playing for long hours to escape real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, not due to obligation or pressure."

  • Experimenting
    2

    "Players try different upgrade paths and skill combinations, but core gameplay remains repetitive."

  • Exploration
    1

    "Some discovery of new waves, bosses, and weapon cubes, but mostly familiar environments and mechanics."

  • Expression
    -2

    "Limited self-expression; mostly standardized visual presentation with minor customization through upgrades."

  • Fantasy
    -3

    "Game is abstract and futuristic but grounded in simple shooting mechanics without deep imaginative fiction or roleplay."

  • Fellowship
    -3

    "Minimal social connection; primarily solo play with some online leaderboards but no strong community features."

  • Growth
    3

    "Players experience learning and personal development through mastering aiming, upgrade strategies, and progression."

  • Health
    -4

    "Encourages sedentary play with extensive clicking, potentially leading to finger strain."

  • Idle
    4

    "Designed for idle play with progress continuing when not actively playing; suitable for background gaming."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management features; players act independently."

  • Progression
    5

    "Strong focus on accumulating upgrades, time cubes, weapon cubes, and achievements to advance."

  • Relaxation
    3

    "Provides a flow state and tension release for many players, though some find it grindy and repetitive."

  • Sensation
    3

    "Enjoyable visual effects like colorful explosions and satisfying sounds enhance sensory stimulation."

  • Status
    1

    "Leaderboards provide some recognition, but social status is not a major motivator."

  • Story
    -5

    "No narrative or plot; gameplay is context-free and focused on incremental progression."

  • Strategy
    2

    "Requires some planning in upgrade allocation and skill use, but overall strategy depth is limited."

  • Thrill
    1

    "Some thrill from timed boss fights and progression challenges, but mostly controlled and predictable gameplay."

  • Value
    5

    "Free to play with no microtransactions, offering great return on time investment for fans of the genre."

  • Violence
    3

    "Enjoyment derived from shooting and destroying blocks, with satisfying combat-like mechanics."

  • Survival
    1

    "Some challenge in defeating bosses within time limits, but no real threat or risk of failure beyond progression stalls."

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    Last update: 06/03/2026