Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack similar games & best alternatives
Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack
2009
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Quick resume
Ben There, Dan That! and Time Gentlemen, Please! are a couple of rip-roaring point-and-click adventure games . With tongue firmly in cheek, sit back, relax, and put your mind to work solving puzzles, and reading some very funny dialogue. It's like a book, only good!
Global score
80/100
Genres
Adventure, Indie, Point-and-click
Pros
- Witty and abundant british humor
- Clever and challenging puzzles
- Strong nostalgic homage to classic point-and-click adventures
- Absurd and imaginative storylines
- Excellent value for price
Cons
- Simplistic, low-resolution graphics
- Occasional frustrating or obscure puzzles
- No voice acting, minimal sound effects
- Interface can be clunky or unintuitive
- Humor may be too crude or niche for some players
Motivations
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Autonomy4
"Players freely explore environments, choose dialogue options, and experiment with item combinations in a non-linear fashion."
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Competence3
"Puzzles require problem solving and logical thinking, though some are noted as frustrating or obscure."
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Competition-4
"Focus is on solo play and personal puzzle solving without competitive elements or leaderboards."
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Continuation2
"Players often engage for several hours and enjoy replaying for humor and puzzle exploration."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity3
"Players experiment with combining inventory items and exploring humorous interactions."
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Domination-5
"No social dominance or power dynamics; interactions are with game world and NPCs only."
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Escapism4
"Absurd humor, time travel, and surreal scenarios provide strong escapism from reality."
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Expectation-4
"Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."
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Experimenting4
"Encouraged to try many item combinations and explore dialogue options to discover jokes and solutions."
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Exploration3
"Players explore multiple time periods and locations, uncovering secrets and story elements."
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Expression-3
"Limited customization; players interact with fixed characters and environments without personalization."
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Fantasy5
"Strongly imaginative fiction with time travel, aliens, robot dinosaurs, and absurd humor."
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Fellowship-4
"Minimal social interaction; experience focused on solo play and internal enjoyment."
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Growth3
"Players develop problem-solving skills and learn puzzle logic throughout gameplay."
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Health-5
"Sedentary gameplay typical of point-and-click adventures."
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Idle-4
"Requires focused attention to solve puzzles and progress; not suited for passive play."
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Intimacy-4
"No close social relationships formed; interactions are limited to game characters and humor."
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Leadership-5
"No leadership or group management elements present."
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Progression3
"Players collect and combine items to advance through puzzles and story."
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Relaxation2
"Humorous tone provides lightheartedness, though some puzzles cause frustration and tension."
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Sensation1
"Simple graphics and sound provide modest sensory stimulation; humor is primary engagement."
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Status-4
"No social recognition or ranking systems; focus is on personal enjoyment."
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Story4
"Narrative-driven with absurd plot, character dialogue, and meta-commentary on adventure games."
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Strategy3
"Puzzles require logical reasoning and planning to solve."
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Thrill-2
"Low risk and suspense; gameplay is more about humor and puzzle solving than excitement."
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Value4
"Highly praised for delivering strong entertainment and humor at a low price."
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Violence1
"Some violent themes (e.g. Hitler, death) but mostly presented in absurd, comedic context."
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Survival-5
"No survival or threat avoidance mechanics; stable, low-risk gameplay environment."
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Last update: 06/03/2026