Tom Clancy's Ghost Recon® Wildlands similar games & best alternatives

Tom Clancy's Ghost Recon® Wildlands

PlayStation 4, PC (Microsoft Windows), Xbox One • 2017

Should you play it?

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.

What works
  • Huge and beautiful open world
  • Strong tactical co-op gameplay
  • Extensive weapon and character customization
  • Engaging story and political themes
  • High replayability and progression
Things to keep in mind
  • Repetitive mission design
  • Vehicle handling issues
  • Ai limitations and bugs
  • Pvp balance and population problems
  • Some dlc content considered poor value

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tom Clancy’s The Division® 2

  • Tom Clancy's Ghost Recon® Breakpoint

  • Tom Clancy’s The Division™

  • Delta Force 2

  • RUNNING WITH RIFLES

  • Sniper Elite 4

  • Call of Duty: World at War

  • METAL GEAR SOLID V: THE PHANTOM PAIN

  • Arma 3

Hidden Gems

Less popular games with surprisingly high similarity

  • Delta Force 2

  • Delta Force — Black Hawk Down: Team Sabre

  • Last Group Out

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Zombie Army 4: Dead War

  • Exploration

    Assassin's Creed® Origins

  • Autonomy

    Aragami 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tom Clancy's Ghost Recon® Wildlands: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Leadership. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, skill builds, and approach missions with multiple options including stealth or combat."

    Capsule for Aragami 2 Aragami 2

    "Players have high freedom to choose mission order, approach, and playstyle including stealth or assault."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting challenges with increasing difficulty levels and weapon upgrades, rewarding player mastery and progression."

    Capsule for Symphony Symphony

    "Game offers tactical challenges, skill upgrades, and requires aiming with bullet drop and travel time."

  • Competition

    Game with the same Competition vibe

    2

    "Includes PvP modes with ranked play and skill-based matchups, though many players focus on PvE and casual progression."

    Capsule for Closers Closers

    "Includes PvP modes with ranked matches but PvP is less popular and has balance issues."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly addictive gameplay with many players reporting long sessions and habitual play over hundreds of hours."

    Capsule for Super Auto Pets Super Auto Pets

    "Long gameplay with hundreds of hours reported, encourages habitual play and exploration."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

    Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

    "Strong emphasis on 4-player co-op tactical gameplay, teamwork is highly rewarding."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive customization of characters, weapons, and mission planning allows creative tactical approaches and personalized gameplay."

    Capsule for No Plan B No Plan B

    "Extensive weapon and character customization, multiple tactical approaches to missions."

  • Domination

    Game with the same Domination vibe

    -3

    "Players generally participate equally in cooperative gameplay; no strong evidence of domination or power imposition over others."

    Capsule for SAS: Zombie Assault 4 SAS: Zombie Assault 4

    "Players tend to cooperate equally; no strong evidence of domination or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "The immersive open world and engaging story provide a strong escape from real life, with players enjoying exploration and action."

    Capsule for Far Cry® 5 Far Cry® 5

    "Immersive open world and story provide escape from real life; players enjoy exploration and tactical immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

    Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

    "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different tactics, stealth vs combat, and experiment with loadouts and strategies within missions."

    Capsule for Rebel Cops Rebel Cops

    "Players try different tactics, stealth or assault, and experiment with weapon loadouts."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Very large open world with diverse biomes and many secrets encourages exploration."

  • Expression

    Game with the same Expression vibe

    4

    "Character and weapon customization allow self-expression through unique builds and visual upgrades."

    Capsule for Mycopunk Mycopunk

    "Rich character and weapon customization options allow self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is grounded in realistic military tactics and mercenary combat, with plausible scenarios."

    Capsule for Jagged Alliance - Back in Action Jagged Alliance - Back in Action

    "Game is grounded in realistic military and political scenarios, with plausible settings."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and cooperative play foster a sense of belonging and shared goals among players."

    Capsule for Sanctum 2 Sanctum 2

    "Strong community and cooperative play foster a sense of belonging and shared goals."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock weapons and attachments, and improve tactical knowledge over time."

    Capsule for BattleBit Remastered BattleBit Remastered

    "Players develop skills, unlock weapons and abilities, and improve tactical proficiency."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and tactical planning; not suited for casual or background play."

    Capsule for ARMA: Cold War Assault ARMA: Cold War Assault

    "Requires focused attention and tactical planning; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction through co-op and character relationships, but limited evidence of deep emotional connections."

    Capsule for Astral Ascent Astral Ascent

    "Some social interaction in co-op but limited evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players can lead team tactics and coordinate actions, especially in multiplayer co-op."

    Capsule for Hot Brass Hot Brass

    "Players can lead squads and coordinate tactics, especially in co-op play."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with weapon upgrades, skill trees, and power unlocks."

    Capsule for Shadow Warrior Shadow Warrior

    "Strong progression system with skill trees, weapon upgrades, and tier modes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find exploration relaxing, though occasional frustration and tension from backtracking and combat occur."

    Capsule for The Mobius Machine The Mobius Machine

    "Some players find exploration relaxing, but tactical combat and high difficulty add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound effects, and gunplay provide sensory stimulation and excitement."

    Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

    "Visuals and audio provide sensory stimulation; gunplay and explosions add excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but not a dominant motivator."

    Capsule for Bounty of One Bounty of One

    "Some recognition through ranks and achievements but not a primary motivation."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character interactions and overarching plot, though some find story repetitive or simple."

    Capsule for Cattails: Wildwood Story Cattails: Wildwood Story

    "Engaging narrative with character development and political themes, though some find it repetitive."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical planning, stealth, and problem solving to approach missions effectively."

    Capsule for Sniper Elite Sniper Elite

    "High emphasis on tactical planning, stealth, and problem solving in missions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Stealth and combat create moments of suspense and excitement."

    Capsule for Dishonored Dishonored

    "Tactical stealth and combat create suspense and excitement, especially in high difficulty modes."

  • Value

    Game with the same Value vibe

    2

    "Generally perceived as worth the price especially on sale; some complaints about DLC pricing."

    Capsule for Call to Arms Call to Arms

    "Generally considered worth the price especially on sale; some complaints about DLC pricing."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are core gameplay elements with gunfights and explosions."

    Capsule for Mushy Mushy

    "Combat and destruction are core gameplay elements with realistic gunplay and explosions."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid detection and death, managing resources and tactical positioning to survive."

    Capsule for Intravenous 2: Mercenarism Intravenous 2: Mercenarism

    "Players must avoid detection and death, manage resources and tactical positioning."

Last update: 01/06/2026