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Total Annihilation

PC

2015

Quick resume

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination.

Pros

  • deep and engaging strategy
  • varied unit choices
  • strong multiplayer
  • high skill ceiling
  • creative base building

Cons

  • minimal story
  • graphics dated by modern standards
  • some learning curve for new players

Motivations

  • Autonomy
    4

    "Players have freedom to choose units, strategies, and playstyles"

  • Competence
    5

    "Highly skill-based gameplay requiring mastery of mechanics and tactics"

  • Competition
    4

    "Strong competitive multiplayer with ranked and unranked matches"

  • Continuation
    4

    "Engaging gameplay encourages long sessions and repeated play"

  • Cooperation
    3

    "Supports team play and cooperative strategies"

  • Creativity
    3

    "Allows creative base building and unit composition"

  • Domination
    3

    "Competitive play involves exerting superiority over opponents"

  • Escapism
    3

    "Provides immersive distraction from real life through strategic gameplay"

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Players experiment with different units and tactics"

  • Exploration
    2

    "Some map exploration and scouting elements"

  • Expression
    2

    "Limited customization mainly through unit and base design"

  • Fantasy
    2

    "Futuristic sci-fi setting with imaginative units and technology"

  • Fellowship
    3

    "Community and team play foster social connections"

  • Growth
    3

    "Players develop strategic thinking and game knowledge"

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    3

    "Players can lead teams and coordinate strategies"

  • Progression
    3

    "Progression through resource management and unit upgrades"

  • Relaxation
    2

    "Can be relaxing for players who enjoy strategic pacing"

  • Sensation
    3

    "Engaging visual and audio feedback during battles"

  • Status
    2

    "Recognition through multiplayer rankings and reputation"

  • Story
    1

    "Minimal narrative focus, mostly gameplay-driven"

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning"

  • Thrill
    3

    "Tense moments in competitive matches provide thrill"

  • Value
    4

    "Highly regarded as a classic with lasting replay value"

  • Violence
    2

    "Combat is central but not graphically violent"

  • Survival
    3

    "Avoiding defeat and managing resources is key"

Updated

Information

Genres

Strategy

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