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True Fear: Forsaken Souls Part 2 similar games & best alternatives

True Fear: Forsaken Souls Part 2

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2018

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Quick resume

True Fear: Forsaken Souls Part 2 is the sequel to one of the best rated horror escape games, acclaimed for its story and the atmosphere of horror mystery.

Global score

93/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Immersive horror atmosphere
    • Complex and varied puzzles
    • Intriguing and deep story
    • Large explorable environment
    • Good voice acting and audio

    Cons

    • Some bugs and glitches reported
    • Occasional frustrating backtracking
    • Achievement system can be confusing
    • Story leaves many questions unanswered
    • Hint and map buttons placed too close

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players explore a large asylum environment with freedom to investigate and solve puzzles at their own pace, with separate difficulty settings and no handholding."

    • Competence
      3

      "Puzzles vary in difficulty, some challenging and requiring problem solving, with feedback and progression tied to puzzle completion."

    • Competition
      -4

      "Focus is on single player experience and personal puzzle solving without competitive elements or leaderboards."

    • Continuation
      4

      "Many players report long play sessions, replaying for achievements, and anticipation for the next installment indicating strong attachment."

    • Cooperation
      -5

      "Game is a single player point-and-click adventure with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players engage in creative problem solving and puzzle interaction, with some unique mechanics like time shifts and item combinations."

    • Domination
      -5

      "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

    • Escapism
      4

      "Strong horror atmosphere and immersive story provide players with a way to escape reality and experience suspenseful fiction."

    • Expectation
      -3

      "Players express intrinsic interest and personal desire to continue the story and explore the mystery voluntarily."

    • Experimenting
      3

      "Players try different puzzle solutions and explore various locations, with some puzzles requiring novel approaches."

    • Exploration
      4

      "Large map with many areas to discover, backtracking, and hidden items encourages curiosity-driven exploration."

    • Expression
      -4

      "No character customization or avatar personalization; presentation is standardized and story-driven."

    • Fantasy
      4

      "Game features supernatural elements, time paradoxes, and horror fiction, creating an imaginative experience."

    • Fellowship
      -5

      "Single player experience with minimal social interaction or community integration."

    • Growth
      3

      "Players develop problem-solving skills and learn game mechanics through puzzle solving and story progression."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

    • Idle
      -4

      "Requires continuous attention to solve puzzles and progress; not designed for background or casual play."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; solitary narrative experience."

    • Leadership
      -5

      "No leadership or group management elements; purely individual gameplay."

    • Progression
      4

      "Players accumulate items, clues, and achievements as they advance through the story and puzzles."

    • Relaxation
      -2

      "Tense and suspenseful atmosphere with jump scares; some players find it thrilling rather than relaxing."

    • Sensation
      3

      "Engaging audio-visual elements and horror ambiance provide sensory stimulation and emotional excitement."

    • Status
      -4

      "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

    • Story
      5

      "Strong narrative immersion with complex plot, character development, and multiple story layers."

    • Strategy
      3

      "Mental challenge through puzzles requiring logic, reasoning, and planning."

    • Thrill
      4

      "Jump scares and suspenseful moments create feelings of tension and relief."

    • Value
      4

      "Players perceive good value due to long gameplay, replayability, and rich story content."

    • Violence
      2

      "Some horror and supernatural violence implied in story and atmosphere but no direct combat gameplay."

    • Survival
      2

      "Players avoid failure by solving puzzles and progressing; some tension from supernatural threats but no traditional survival mechanics."

    Last update: 29/04/2026