True Fear: Forsaken Souls Part 2 similar games & best alternatives

True Fear: Forsaken Souls Part 2

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2018

Should you play it?

True Fear: Forsaken Souls Part 2 is the sequel to one of the best rated horror escape games, acclaimed for its story and the atmosphere of horror mystery.

What works
  • Immersive horror atmosphere
  • Complex and varied puzzles
  • Intriguing and deep story
  • Large explorable environment
  • Good voice acting and audio
Things to keep in mind
  • Some bugs and glitches reported
  • Occasional frustrating backtracking
  • Achievement system can be confusing
  • Story leaves many questions unanswered
  • Hint and map buttons placed too close

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Misao - 2024 HD Remaster

  • WILL: A Wonderful World / WILL:美好世界

  • Enter The Backrooms

  • Clock Tower: Rewind

  • Garten of Banban 0

  • The Death | Thần Trùng

  • True Fear: Forsaken Souls Part 3

  • Do Not Feed the Monkeys

  • Legacy of Kain™ Soul Reaver 1&2 Remastered

Hidden Gems

Less popular games with surprisingly high similarity

  • Enter The Backrooms

  • Clock Tower: Rewind

  • True Fear: Forsaken Souls Part 3

If you liked…

Recommendations by what you enjoyed most

  • Story

    Higurashi When They Cry Hou - Ch.5 Meakashi

  • Autonomy

    The Alien Cube

  • Continuation

    HIVESWAP: ACT 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

True Fear: Forsaken Souls Part 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Continuation. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players explore and solve puzzles at their own pace with freedom to investigate environments; linear but with some choice in exploration."

    Capsule for The Alien Cube The Alien Cube

    "Players explore a large asylum environment with freedom to investigate and solve puzzles at their own pace, with separate difficulty settings and no handholding."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles vary from easy to challenging, requiring logical thinking and problem solving, with feedback through puzzle completion."

    Capsule for LEAVES - The Journey LEAVES - The Journey

    "Puzzles vary in difficulty, some challenging and requiring problem solving, with feedback and progression tied to puzzle completion."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player experience focused on personal puzzle solving without competitive elements or leaderboards."

    Capsule for The Turing Test The Turing Test

    "Focus is on single player experience and personal puzzle solving without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, replaying for achievements and exploring alternate paths, indicating strong attachment."

    Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

    "Many players report long play sessions, replaying for achievements, and anticipation for the next installment indicating strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is a single-player point-and-click adventure with no multiplayer or cooperative gameplay."

    Capsule for The Darkside Detective: A Fumble in the Dark The Darkside Detective: A Fumble in the Dark

    "Game is a single player point-and-click adventure with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with puzzle solutions and use a variety of mechanics, including time manipulation, allowing creative problem solving."

    Capsule for The Entropy Centre The Entropy Centre

    "Players engage in creative problem solving and puzzle interaction, with some unique mechanics like time shifts and item combinations."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

    Capsule for Apsulov: End of Gods Apsulov: End of Gods

    "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide players with a compelling escape from reality."

    Capsule for Slitterhead Slitterhead

    "Strong horror atmosphere and immersive story provide players with a way to escape reality and experience suspenseful fiction."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "Players express intrinsic interest and personal desire to continue the story and explore the mystery voluntarily."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Players try different puzzle solutions and explore various locations, with some puzzles requiring novel approaches."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large maps with multiple areas and secrets encourage discovery and curiosity-driven exploration."

    Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

    "Large map with many areas to discover, backtracking, and hidden items encourages curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or avatar personalization; presentation is minimalistic and standardized."

    Capsule for Loot Box Quest Loot Box Quest

    "No character customization or avatar personalization; presentation is standardized and story-driven."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural ghosts and horror elements, creating an imaginative and fictional experience."

    Capsule for Boo Men Boo Men

    "Game features supernatural elements, time paradoxes, and horror fiction, creating an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player experience with minimal social interaction or community integration."

    Capsule for Sokobond Sokobond

    "Single player experience with minimal social interaction or community integration."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and progress through story and puzzles, learning game mechanics."

    Capsule for Tales of the Neon Sea Tales of the Neon Sea

    "Players develop problem-solving skills and learn game mechanics through puzzle solving and story progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

    Capsule for Frog Detective 2: The Case of the Invisible Wizard Frog Detective 2: The Case of the Invisible Wizard

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    Capsule for Kindergarten 3 Kindergarten 3

    "Requires continuous attention to solve puzzles and progress; not designed for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solitary narrative experience."

    Capsule for Aquaria Aquaria

    "No close social relationships or emotional sharing; solitary narrative experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, unlock achievements, and advance through story and puzzles."

    Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

    "Players accumulate items, clues, and achievements as they advance through the story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and suspenseful atmosphere with jump scares; some players find it stressful rather than relaxing."

    Capsule for DOOM 3 DOOM 3

    "Tense and suspenseful atmosphere with jump scares; some players find it thrilling rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging audio-visual horror elements provide sensory stimulation and excitement."

    Capsule for Ultimate Custom Night Ultimate Custom Night

    "Engaging audio-visual elements and horror ambiance provide sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

    Capsule for Welcome to the Game II Welcome to the Game II

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with complex plot, character development, and multiple perspectives."

    Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

    "Strong narrative immersion with complex plot, character development, and multiple story layers."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and planning; some trial and error but overall mental challenge."

    Capsule for Garten of Banban 6 Garten of Banban 6

    "Mental challenge through puzzles requiring logic, reasoning, and planning."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and suspense create moments of thrill and tension relief."

    Capsule for Missing Hiker Missing Hiker

    "Jump scares and suspenseful moments create feelings of tension and relief."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value through deep gameplay, story content, and replayability."

    Capsule for Uncle Chop's Rocket Shop Uncle Chop's Rocket Shop

    "Players perceive good value due to long gameplay, replayability, and rich story content."

  • Violence

    Game with the same Violence vibe

    2

    "Includes horror elements with some violent imagery and scares, but no combat gameplay."

    Capsule for The Lightkeeper The Lightkeeper

    "Some horror and supernatural violence implied in story and atmosphere but no direct combat gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Players avoid failure through careful exploration and puzzle solving; some threat elements present."

    Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

    "Players avoid failure by solving puzzles and progressing; some tension from supernatural threats but no traditional survival mechanics."

Last update: 01/06/2026