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True Fear: Forsaken Souls Part 2 Cover

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True Fear: Forsaken Souls Part 2

PC (Microsoft Windows), Nintendo Switch, Xbox One, Mac, PlayStation 4 • 2018

Quick resume

True Fear: Forsaken Souls Part 2 is the sequel to one of the best rated horror escape games, acclaimed for its story and the atmosphere of horror mystery.

Pros

  • Engaging and complex puzzles
  • Deep and intriguing story
  • Immersive horror atmosphere
  • Large map with exploration
  • Good replay value and achievements
  • High production values including voice acting and music

Cons

  • Some bugs and glitches reported
  • Backtracking can feel tedious
  • Map and hint buttons placed too close causing accidental clicks
  • Story can feel scattered or confusing
  • Some puzzles require trial and error or moon logic
  • Achievement system can be frustrating

Motivations

  • Autonomy
    3

    "Players appreciate the freedom to explore a large map and solve puzzles in various ways, though some backtracking is noted as tedious."

  • Competence
    4

    "Reviews highlight challenging puzzles, especially on expert mode, and satisfaction from solving complex problems."

  • Competition
    Insufficient data
  • Continuation
    4

    "Many players mention long playtime, replay value, and eagerness for the next installment, indicating strong desire to keep playing."

  • Cooperation
    1

    "Some players mention playing together with family or friends helping with puzzles, but no formal multiplayer or teamwork."

  • Creativity
    2

    "Players enjoy creative puzzle solving and item combinations, though no direct creation or building mechanics."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players find the game immersive, atmospheric, and a good way to experience horror and mystery, escaping real life."

  • Expectation
    1

    "Some players feel obligated to continue the story or complete achievements, but this is a minor theme."

  • Experimenting
    3

    "Players mention trying different puzzle approaches and exploring the large map with many items."

  • Exploration
    4

    "The large asylum map and multiple locations encourage exploration, though some find backtracking tedious."

  • Expression
    Insufficient data
  • Fantasy
    3

    "The horror and supernatural themes provide an imaginative fictional experience."

  • Fellowship
    1

    "Some mention community help and shared enjoyment, but no strong evidence of community bonding."

  • Growth
    3

    "Players develop problem-solving skills and puzzle mastery through gameplay."

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    3

    "Players collect items, figurines, and achievements as part of game progression."

  • Relaxation
    3

    "Some players find the game immersive and enjoyable, though others mention frustration with backtracking and puzzles."

  • Sensation
    3

    "The creepy atmosphere, sound design, and occasional jump scares provide sensory and emotional stimulation."

  • Status
    Insufficient data
  • Story
    4

    "The story is a major draw, with many players praising its depth, complexity, and mystery."

  • Strategy
    3

    "Puzzle solving requires mental challenge and problem solving, especially on higher difficulties."

  • Thrill
    3

    "Jump scares and horror elements provide suspense and thrill."

  • Value
    4

    "Players feel the game offers good content and length for the price."

  • Violence
    1

    "Some horror and creepy elements imply violence, but no emphasis on combat or destruction."

  • Survival
    Insufficient data
Updated

Information

Genres

Adventure, Casual, Puzzle

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