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True Fear: Forsaken Souls Part 2

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2018

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Quick resume

True Fear: Forsaken Souls Part 2 is the sequel to one of the best rated horror escape games, acclaimed for its story and the atmosphere of horror mystery.

Global score

93/100

Genres

Adventure, Casual, Puzzle

Pros

  • Immersive horror atmosphere
  • Complex and varied puzzles
  • Intriguing and deep story
  • Large explorable environment
  • Good voice acting and audio

Cons

  • Some bugs and glitches reported
  • Occasional frustrating backtracking
  • Achievement system can be confusing
  • Story leaves many questions unanswered
  • Hint and map buttons placed too close

Motivations

  • Autonomy
    4

    "Players explore a large asylum environment with freedom to investigate and solve puzzles at their own pace, with separate difficulty settings and no handholding."

  • Competence
    3

    "Puzzles vary in difficulty, some challenging and requiring problem solving, with feedback and progression tied to puzzle completion."

  • Competition
    -4

    "Focus is on single player experience and personal puzzle solving without competitive elements or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, replaying for achievements, and anticipation for the next installment indicating strong attachment."

  • Cooperation
    -5

    "Game is a single player point-and-click adventure with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players engage in creative problem solving and puzzle interaction, with some unique mechanics like time shifts and item combinations."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

  • Escapism
    4

    "Strong horror atmosphere and immersive story provide players with a way to escape reality and experience suspenseful fiction."

  • Expectation
    -3

    "Players express intrinsic interest and personal desire to continue the story and explore the mystery voluntarily."

  • Experimenting
    3

    "Players try different puzzle solutions and explore various locations, with some puzzles requiring novel approaches."

  • Exploration
    4

    "Large map with many areas to discover, backtracking, and hidden items encourages curiosity-driven exploration."

  • Expression
    -4

    "No character customization or avatar personalization; presentation is standardized and story-driven."

  • Fantasy
    4

    "Game features supernatural elements, time paradoxes, and horror fiction, creating an imaginative experience."

  • Fellowship
    -5

    "Single player experience with minimal social interaction or community integration."

  • Growth
    3

    "Players develop problem-solving skills and learn game mechanics through puzzle solving and story progression."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

  • Idle
    -4

    "Requires continuous attention to solve puzzles and progress; not designed for background or casual play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; solitary narrative experience."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    4

    "Players accumulate items, clues, and achievements as they advance through the story and puzzles."

  • Relaxation
    -2

    "Tense and suspenseful atmosphere with jump scares; some players find it thrilling rather than relaxing."

  • Sensation
    3

    "Engaging audio-visual elements and horror ambiance provide sensory stimulation and emotional excitement."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story
    5

    "Strong narrative immersion with complex plot, character development, and multiple story layers."

  • Strategy
    3

    "Mental challenge through puzzles requiring logic, reasoning, and planning."

  • Thrill
    4

    "Jump scares and suspenseful moments create feelings of tension and relief."

  • Value
    4

    "Players perceive good value due to long gameplay, replayability, and rich story content."

  • Violence
    2

    "Some horror and supernatural violence implied in story and atmosphere but no direct combat gameplay."

  • Survival
    2

    "Players avoid failure by solving puzzles and progressing; some tension from supernatural threats but no traditional survival mechanics."

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    Last update: 06/03/2026