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Ultimate Tic-Tac-Toe

PC

2015

Quick resume

Ultimate Tic-Tac-Toe takes the classic game of Tic-Tac-Toe and adds a strategic layer to it. Game modes: classic, classic forget, ultimate, ultimate forget, ultimate forget total.

Pros

  • Strategic depth in ultimate mode
  • Free to play
  • Multiple game modes including multiplayer
  • Simple and accessible gameplay
  • Achievements and ranking system
  • Good for quick sessions and time filler

Cons

  • Repetitive over long play sessions
  • Lack of tutorial causes confusion initially
  • Limited graphics and sound design
  • Small player base for online matchmaking
  • No story or narrative content

Motivations

  • Autonomy
    3

    "Players appreciate the freedom to play classic or ultimate modes and choose multiplayer or singleplayer."

  • Competence
    4

    "Many reviews highlight the strategic depth and challenge, especially in ultimate mode and against AI."

  • Competition
    4

    "Competitive multiplayer and ranking system motivate players to compare skills."

  • Continuation
    3

    "Some users mention addictive gameplay and long sessions, though others find it repetitive over time."

  • Cooperation
    2

    "Local and online multiplayer modes allow cooperative play and friendly matches."

  • Creativity
    1

    "Limited creativity mainly through strategic planning rather than building or customization."

  • Domination
    2

    "Some players enjoy outsmarting and 'wrecking' opponents, with occasional trash talk mentioned."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief."

  • Expectation
    0

    "No significant evidence of obligation or pressure to play."

  • Experimenting
    3

    "Players explore different modes and strategies, learning new mechanics."

  • Exploration
    1

    "Minimal exploration, mostly understanding game rules and modes."

  • Expression
    1

    "Some customization of game modes and settings, but limited visual expression."

  • Fantasy
    0

    "No fantasy elements present."

  • Fellowship
    3

    "Community and multiplayer foster social connection and shared experiences."

  • Growth
    3

    "Players develop strategic thinking and improve skills over time."

  • Health
    Insufficient data
  • Idle
    2

    "Used as a casual time filler and quick game during breaks."

  • Intimacy
    1

    "Some social bonding through multiplayer with friends and family."

  • Leadership
    0

    "No leadership roles or mechanics noted."

  • Progression
    2

    "Leveling system and achievements provide a sense of progression."

  • Relaxation
    3

    "Many find the game relaxing and a pleasant way to pass time."

  • Sensation
    2

    "Sound effects and simple graphics provide sensory feedback, though some find it lacking."

  • Status
    2

    "Ranking and achievements offer recognition within the community."

  • Story
    0

    "No narrative or story elements."

  • Strategy
    5

    "Core motivation; ultimate mode requires deep strategic thinking and planning."

  • Thrill
    3

    "Competitive matches and close games create suspense and excitement."

  • Value
    5

    "Free to play with solid gameplay and multiplayer; players feel good value."

  • Violence
    0

    "No violence present."

  • Survival
    1

    "Some players experience pressure to avoid losing, but minimal survival elements."

Updated

Information

Genres

Casual, Free To Play

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