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Urge

PC (Microsoft Windows) • 2021

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Quick resume

Fight, build, explore, survive, while the dynamic player-caused hazardous fog is slowly changing the rules of the world around you.

Global score

90/100

Genres

Action, Adventure, Casual, Indie, Simulator, Early Access, Shooter

Pros

  • Unique and compelling survival mechanics
  • Highly flexible base and vehicle building
  • Immersive and unsettling atmosphere
  • Frequent developer updates and active community
  • Engaging environmental storytelling and exploration

Cons

  • Early access with some bugs and performance issues
  • Combat can be simplistic and unbalanced
  • Lack of multiplayer or social features
  • Steep learning curve with minimal tutorials
  • Some players find inventory and crafting unclear

Motivations

  • Autonomy
    4

    "Players have freedom to explore, build bases anywhere, craft and find items with minimal handholding, and make strategic choices about managing pollution and survival."

  • Competence
    3

    "The game involves skillful survival, combat, crafting, and resource management with a learning curve and meaningful feedback, though some combat is simple."

  • Competition
    -5

    "No evidence of competitive or ranked modes; focus is on individual survival and exploration without player comparison."

  • Continuation
    4

    "Players report long play sessions, habitual engagement, and a compelling atmosphere that encourages continued play despite difficulty."

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay currently; players engage independently."

  • Creativity
    5

    "Highly flexible base building system, ability to build on vehicles, and open-ended crafting encourage creative expression."

  • Domination
    -5

    "Interactions with enemies are hostile but no social dominance or power over other players; no multiplayer."

  • Escapism
    4

    "Strong immersion in a surreal, unsettling world provides escape from reality and stress relief through exploration and horror."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and interest; no obligation or external pressure to play."

  • Experimenting
    4

    "Players encouraged to explore mechanics, experiment with crafting, and discover secrets without tutorials or handholding."

  • Exploration
    5

    "Large handcrafted world with many secrets, lore items, and areas to discover; exploration is a core gameplay element."

  • Expression
    3

    "Customization mainly through base building and vehicle modification; no character customization noted."

  • Fantasy
    4

    "Surreal, horror-themed fictional world with mutated creatures and bizarre lore, blending horror and absurdity."

  • Fellowship
    -5

    "Solo play only; no social or community gameplay features."

  • Growth
    3

    "Players develop skills and stats through practice and exploration, learning game mechanics and survival strategies."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics beyond survival stats."

  • Idle
    -4

    "Requires focused attention and continuous engagement; survival and combat demand active play."

  • Intimacy
    -5

    "No social or emotional relationship building; strictly individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single player experience."

  • Progression
    4

    "Players collect items, craft upgrades, and improve stats; progression through exploration and survival."

  • Relaxation
    1

    "Mix of tense survival horror moments and slower base building phases; some flow but also stress."

  • Sensation
    3

    "Atmospheric audio-visual design creates unsettling and immersive sensory experience."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and unranked."

  • Story
    3

    "Environmental storytelling and lore discovery provide narrative immersion, though story is cryptic and incomplete."

  • Strategy
    3

    "Requires planning for resource management, base building, and combat; emergent problem solving."

  • Thrill
    4

    "Tense encounters, unpredictable enemy behavior, and rising difficulty create suspense and excitement."

  • Value
    4

    "Players report high enjoyment and replay value for price, with frequent updates adding content."

  • Violence
    3

    "Combat against hostile creatures is present but not gratuitous; violence serves survival horror theme."

  • Survival
    5

    "Core gameplay revolves around managing resources, avoiding threats, and enduring environmental hazards."

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    Last update: 06/03/2026