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Void Crew

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!

Global score

87/100

Genres

Action, Adventure

Pros

  • Engaging cooperative gameplay
  • Immersive ship management and roles
  • Fun with friends
  • Active and responsive developers
  • Good progression and customization

Cons

  • Limited content and mission variety
  • Bugs and early access jank
  • Challenging solo play
  • Some balance and difficulty issues
  • Lack of deeper story and ship customization

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles and perform various tasks on the ship and outside, with some fixed ship loadouts but flexible crew roles."

  • Competence
    4

    "Game involves skillful multitasking, coordination, and technical challenges in ship management, combat, and exploration."

  • Competition
    -3

    "Focus is on cooperative PvE gameplay with no PvP or ranked modes; emphasis on team success rather than player comparison."

  • Continuation
    3

    "Players engage in long sessions with progression and replayability, though some find content limited and repetitive over time."

  • Cooperation
    5

    "Core gameplay revolves around teamwork and communication among 2-4 players to operate the ship and complete missions."

  • Creativity
    2

    "Some customization of characters and ship upgrades, but ship layouts and loadouts are preset with limited modification."

  • Domination
    -4

    "Interactions emphasize equal participation and shared responsibilities; no evidence of power imposition or trash talk."

  • Escapism
    4

    "Players use the game as a fun, immersive space adventure to escape real life and enjoy cooperative sci-fi scenarios."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players try different roles, skills, and mission strategies; some desire for more content and variety to encourage exploration."

  • Exploration
    3

    "Includes exploration of derelict stations and asteroid bases, though mission variety is currently limited."

  • Expression
    3

    "Character customization and cosmetic unlocks allow personal expression, though ship customization is limited."

  • Fantasy
    4

    "Strong sci-fi fantasy setting with space combat, ship management, and cooperative crew roles in an imaginative universe."

  • Fellowship
    5

    "Strong sense of community and social bonding through cooperative gameplay and shared objectives."

  • Growth
    3

    "Players develop skills in roles and progress through ranks and perks, though some find learning curve steep initially."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and active participation in ship systems, combat, and mission objectives."

  • Intimacy
    3

    "Players form cooperative bonds and friendly interactions, though no evidence of close emotional relationships."

  • Leadership
    2

    "Some informal leadership emerges in coordinating crew roles and strategies, but no formal authority or management."

  • Progression
    4

    "Players accumulate experience, unlock perks, cosmetics, and ship upgrades across missions."

  • Relaxation
    -2

    "Gameplay is often tense and challenging, requiring focus and multitasking, though some moments of calm exist."

  • Sensation
    3

    "Enjoyable visual and audio effects with satisfying combat sounds and immersive space environments."

  • Status
    1

    "Some social recognition through cosmetics and ranks, but no competitive leaderboards or popularity systems."

  • Story
    1

    "Light narrative with some lore and mission context, but story is minimal and not a major focus."

  • Strategy
    4

    "Requires planning, resource management, and tactical decision-making in combat and ship operations."

  • Thrill
    3

    "Combat and mission challenges provide suspense and excitement, though some find difficulty spikes frustrating."

  • Value
    3

    "Generally perceived as good value for price with many hours of cooperative gameplay and progression."

  • Violence
    3

    "Combat against enemy ships is a core gameplay element involving destruction and shooting."

  • Survival
    4

    "Players must manage ship health, resources, and avoid failure to survive missions and progress."

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    Last update: 06/03/2026