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Void War

PC (Microsoft Windows) • 2025

Global score

94

/100

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Quick resume

Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.

Pros

  • Deep strategic gameplay with complex mechanics
  • Rich grimdark sci-fi lore and setting
  • High replayability with multiple ships and commanders
  • Engaging tactical combat and boarding mechanics
  • Atmospheric audio-visual design enhancing immersion

Cons

  • Ui can be small and unclear at times
  • Some balance issues with enemy difficulty and boss fights
  • Limited event variety and story depth currently
  • Occasional bugs and crashes reported
  • Progression can feel grindy or slow

Motivations

  • Autonomy
    4

    "Players have significant control over ship customization, crew equipment, and tactical decisions including boarding strategies and psychic powers."

  • Competence
    4

    "The game challenges players with strategic ship and crew management, tactical combat, and mastery of complex mechanics, rewarding skillful play."

  • Competition
    -3

    "Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "High replayability with multiple ships, commanders, escalating difficulty levels, and unlockables encourages habitual play."

  • Cooperation
    -4

    "Gameplay centers on individual ship management and solo tactical decisions with limited or no multiplayer cooperative elements."

  • Creativity
    4

    "Players customize ships, equip crew with weapons and spells, and develop unique boarding strategies, enabling creative problem solving."

  • Domination
    -4

    "Interactions are primarily single-player focused with no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "The grimdark sci-fi setting and immersive tactical gameplay provide strong escapism from real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "The variety of crew types, equipment, psychic powers, and ship builds encourages experimentation with different strategies."

  • Exploration
    2

    "Players navigate a procedurally generated galaxy with randomized encounters, though map paths are somewhat linear."

  • Expression
    3

    "Crew customization with equipment and spells allows for personal expression within tactical constraints."

  • Fantasy
    4

    "The game immerses players in a grimdark, dark sci-fi universe with psychic powers and fantastical elements inspired by Warhammer 40k."

  • Fellowship
    -4

    "The experience is primarily single-player with minimal social or community interaction described."

  • Growth
    3

    "Players learn and develop mastery over complex mechanics, crew abilities, and strategic planning across runs."

  • Health
    -5

    "The game is a sedentary, screen-based experience with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous player attention and tactical decision-making; not suited for background or idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; focus is on gameplay and strategy."

  • Leadership
    3

    "Players lead and manage their crew and ship systems, making strategic decisions and directing actions."

  • Progression
    4

    "Players unlock new ships, commanders, equipment, and abilities, accumulating upgrades and resources over time."

  • Relaxation
    -2

    "The game is challenging and tense, with high stakes and difficulty, producing sustained engagement rather than pure relaxation."

  • Sensation
    3

    "Atmospheric audio-visual design and grimdark aesthetics provide immersive sensory stimulation and emotional tone."

  • Status
    -4

    "No social recognition or status systems; achievements and progress are personal and individual."

  • Story
    3

    "The game features a grim narrative backdrop with faction allegiances and lore, though story depth is moderate."

  • Strategy
    5

    "Strong emphasis on tactical planning, resource management, crew deployment, and problem solving in combat and exploration."

  • Thrill
    3

    "Combat encounters and escalating difficulty provide suspense, risk, and relief after overcoming challenges."

  • Value
    3

    "Players report high replay value and content depth, justifying the price and time investment."

  • Violence
    4

    "Combat and destruction are central, including boarding actions, psychic attacks, and ship-to-ship battles."

  • Survival
    4

    "Players must manage resources, crew health, and threats to avoid failure and survive increasingly difficult encounters."

Updated

Information

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy

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    Last update: 07/11/2025