We Were Here Too similar games & best alternatives

We Were Here Too

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation 5, Xbox One • 2018

Should you play it?

As your final hour approaches, a large structure looms up in the distance, towering above the relentless storm. Discover the truth behind this dark castle in a communication-based, cooperative puzzle adventure.

What works
  • Unique and challenging cooperative puzzles
  • Immersive atmosphere and sound design
  • Strong emphasis on communication and teamwork
  • Multiple roles and endings for replayability
  • Accessible gameplay with low system requirements
Things to keep in mind
  • Short overall playtime
  • Limited replay value after completion
  • Some bugs and technical issues reported
  • Timed puzzles can cause frustration
  • Requires a cooperative partner for best experience

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • We Were Here Together

  • USAC: Code Breach

  • Morkredd

  • The Anomaly Project

  • Last Will

  • Climb The Backrooms

  • BOKURA: planet

  • Operation: Tango - Friend Pass

  • Struggling

Hidden Gems

Less popular games with surprisingly high similarity

  • Morkredd

  • Last Will

  • Struggling

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    The Two of Us

  • Autonomy

    Degrees of Separation

  • Competence

    The Room 4: Old Sins

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

We Were Here Too: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over their characters and decisions in puzzle solving, with freedom to experiment and solve puzzles in various ways."

    Capsule for Degrees of Separation Degrees of Separation

    "Players have control over their actions and decisions, including choosing roles and solving puzzles cooperatively with freedom."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles that require skillful observation and problem-solving, providing rewarding feedback upon completion."

    Capsule for The Room 4: Old Sins The Room 4: Old Sins

    "The game offers challenging puzzles that require skillful communication and problem solving, with feedback through puzzle completion."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play with a friend rather than competing against others or leaderboards."

    Capsule for Carry The Glass Carry The Glass

    "Focus is on cooperative play with a friend rather than competing against others or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple playthroughs to discover secrets and alternate endings, though game is short."

    Capsule for ICEY ICEY

    "Players often engage in multiple playthroughs to experience both roles and secret endings, though overall playtime is short."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Core gameplay requires working closely with another player to solve puzzles and progress, emphasizing teamwork and communication."

    Capsule for The Two of Us The Two of Us

    "Core gameplay requires working closely with another player to solve puzzles and progress."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively communicate and interpret differing perspectives to solve puzzles, though within structured levels."

    Capsule for BOKURA BOKURA

    "Players creatively communicate and interpret puzzle clues, though puzzles themselves follow designed structures."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize equality, mutual respect, and shared problem-solving rather than exerting control or superiority."

    Capsule for We Were Here Expeditions: The FriendShip We Were Here Expeditions: The FriendShip

    "Interactions emphasize equal partnership and shared problem solving rather than control or superiority."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing atmosphere and immersive puzzles provide a pleasant escape from real life."

    Capsule for Evo Explores Evo Explores

    "The immersive atmosphere and cooperative puzzle solving provide a distraction and escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    Capsule for Tropico 5 Tropico 5

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some room for trying different puzzle approaches and strategies, though puzzles have mostly fixed solutions."

    Capsule for Escape Academy Escape Academy

    "Some exploration of puzzle solutions and communication methods, though puzzles are fixed and repeatable."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different rooms and areas of the castle, though the environment is limited and linear."

    Capsule for We Were Here We Were Here

    "Players explore different rooms and environments within the castle, discovering puzzles and lore."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players interact with preset environments and characters."

    Capsule for Etherborn Etherborn

    "Limited customization or self-expression; players use preset roles and environments."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game has a mysterious story with some sci-fi elements but grounded in a realistic castle setting."

    Capsule for The Eyes of Ara The Eyes of Ara

    "The game features a mysterious castle and story elements that create a fictional, slightly eerie setting."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience between two players cooperating closely."

    Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

    "Strong sense of community and shared experience between the two players cooperating closely."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop communication and problem-solving skills through challenging puzzles."

    Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

    "Players develop communication and problem-solving skills through challenging puzzles."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity involved."

    Capsule for Company of Heroes 2 Company of Heroes 2

    "The game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to solve puzzles and communicate."

    Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

    "Requires focused attention and continuous engagement to solve puzzles and communicate."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Encourages close interaction and bonding between players through cooperative challenges."

    Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

    "Encourages close interaction and bonding through cooperative gameplay and communication challenges."

  • Leadership

    Game with the same Leadership vibe

    0

    "Roles are cooperative and balanced; no clear leadership or supporting role dominance."

    Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

    "Roles are balanced with shared responsibilities; no clear leader or follower dynamic."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, advancing through puzzles and achievements."

    Capsule for Slice of Sea Slice of Sea

    "Players progress through puzzles and unlock new areas, with some collectible achievements."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Puzzles can be challenging and sometimes frustrating, creating tension rather than relaxation."

    Capsule for Escape Room - Der kranke Kollege Escape Room - Der kranke Kollege

    "While some find it relaxing, timed puzzles and potential frustration create moments of tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric audio and visuals provide sensory engagement, but not intense stimulation."

    Capsule for Lamplight City Lamplight City

    "Atmospheric audio and visuals provide sensory engagement but not intense stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social ranking or recognition systems; focus is on private cooperative experience."

    Capsule for Operation: Tango Operation: Tango

    "No social status or recognition systems; focus is on private cooperative experience."

  • Story

    Game with the same Story vibe

    3

    "Narrative elements and lore are present but often subtle; exploration reveals story fragments."

    Capsule for Project Silverfish Project Silverfish

    "Contains a subtle narrative and lore that unfolds through exploration and puzzle solving."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, planning, and communication to solve puzzles cooperatively."

    Capsule for BOKURA: planet BOKURA: planet

    "Requires logical thinking, planning, and problem solving to complete puzzles cooperatively."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspenseful timed puzzles create excitement, but overall experience is casual and lighthearted."

    Capsule for Operation: Tango Operation: Tango

    "Timed puzzles and potential character death add suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Generally considered worth the price especially on sale, though some feel it is short for full price."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "Generally considered worth the price especially on sale, though some find it short for full price."

  • Violence

    Game with the same Violence vibe

    -4

    "Focus is on puzzle solving and cooperation rather than combat or destruction."

    Capsule for Toodee and Topdee Toodee and Topdee

    "Focus is on puzzle solving and cooperation rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Avoiding traps and death is part of gameplay, adding survival elements."

    Capsule for Goblin Cleanup Goblin Cleanup

    "Some puzzles involve avoiding death or traps, adding a survival element."

Last update: 01/06/2026