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We Were Here Too

PC (Microsoft Windows) • 2018

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Quick resume

As your final hour approaches, a large structure looms up in the distance, towering above the relentless storm. Discover the truth behind this dark castle in a communication-based, cooperative puzzle adventure.

Global score

79/100

Genres

Adventure, Casual, Indie

Pros

  • Unique and challenging cooperative puzzles
  • Immersive atmosphere and sound design
  • Strong emphasis on communication and teamwork
  • Multiple roles and endings for replayability
  • Accessible gameplay with low system requirements

Cons

  • Short overall playtime
  • Limited replay value after completion
  • Some bugs and technical issues reported
  • Timed puzzles can cause frustration
  • Requires a cooperative partner for best experience

Motivations

  • Autonomy
    4

    "Players have control over their actions and decisions, including choosing roles and solving puzzles cooperatively with freedom."

  • Competence
    4

    "The game offers challenging puzzles that require skillful communication and problem solving, with feedback through puzzle completion."

  • Competition
    -4

    "Focus is on cooperative play with a friend rather than competing against others or leaderboards."

  • Continuation
    2

    "Players often engage in multiple playthroughs to experience both roles and secret endings, though overall playtime is short."

  • Cooperation
    5

    "Core gameplay requires working closely with another player to solve puzzles and progress."

  • Creativity
    3

    "Players creatively communicate and interpret puzzle clues, though puzzles themselves follow designed structures."

  • Domination
    -4

    "Interactions emphasize equal partnership and shared problem solving rather than control or superiority."

  • Escapism
    3

    "The immersive atmosphere and cooperative puzzle solving provide a distraction and escape from real life."

  • Expectation
    -3

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting
    2

    "Some exploration of puzzle solutions and communication methods, though puzzles are fixed and repeatable."

  • Exploration
    2

    "Players explore different rooms and environments within the castle, discovering puzzles and lore."

  • Expression
    -3

    "Limited customization or self-expression; players use preset roles and environments."

  • Fantasy
    2

    "The game features a mysterious castle and story elements that create a fictional, slightly eerie setting."

  • Fellowship
    4

    "Strong sense of community and shared experience between the two players cooperating closely."

  • Growth
    3

    "Players develop communication and problem-solving skills through challenging puzzles."

  • Health
    -5

    "The game is sedentary with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and communicate."

  • Intimacy
    3

    "Encourages close interaction and bonding through cooperative gameplay and communication challenges."

  • Leadership
    0

    "Roles are balanced with shared responsibilities; no clear leader or follower dynamic."

  • Progression
    3

    "Players progress through puzzles and unlock new areas, with some collectible achievements."

  • Relaxation
    -1

    "While some find it relaxing, timed puzzles and potential frustration create moments of tension."

  • Sensation
    2

    "Atmospheric audio and visuals provide sensory engagement but not intense stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on private cooperative experience."

  • Story
    3

    "Contains a subtle narrative and lore that unfolds through exploration and puzzle solving."

  • Strategy
    3

    "Requires logical thinking, planning, and problem solving to complete puzzles cooperatively."

  • Thrill
    2

    "Timed puzzles and potential character death add suspense and excitement."

  • Value
    1

    "Generally considered worth the price especially on sale, though some find it short for full price."

  • Violence
    -4

    "Focus is on puzzle solving and cooperation rather than combat or destruction."

  • Survival
    2

    "Some puzzles involve avoiding death or traps, adding a survival element."

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    Last update: 06/03/2026