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Welcome to the Game II

PC (Microsoft Windows), Mac • 2018

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Quick resume

Welcome to the Game II is an atmospheric horror / strategy / puzzle game that takes you into the world of the deep web in search of the shadow web. Play as an investigative reporter trying to solve a case of a mysterious woman broadcasting for help as masked men are on the hunt to kill her.

Global score

85/100

Genres

Indie, Simulator, Strategy, Puzzle

Pros

  • Unique and immersive horror atmosphere
  • Complex and challenging gameplay
  • Detailed dark web exploration
  • High replayability with permadeath
  • Engaging sound design and tension

Cons

  • Steep learning curve and difficulty
  • Permadeath can be frustrating
  • Some mechanics require external guides
  • Limited save system
  • Optimization issues on some systems

Motivations

  • Autonomy
    4

    "Players have significant control over their actions, including exploration, hacking, and strategic item use, though within a challenging framework."

  • Competence
    5

    "The game demands high skill, multitasking, and learning complex mechanics with permadeath and difficult puzzles."

  • Competition
    -3

    "Focus is on individual progress and survival rather than competing against others; no mention of leaderboards or ranked modes."

  • Continuation
    3

    "Players engage in repeated long sessions driven by challenge and mastery despite frustration and difficulty."

  • Cooperation
    -5

    "The game is designed for solo play with no cooperative elements; players act independently."

  • Creativity
    2

    "Players can develop their own strategies and approaches to challenges, but within a fixed game structure."

  • Domination
    -5

    "Interactions are not about exerting control over others; gameplay is solitary and survival-focused."

  • Escapism
    5

    "Strongly immersive horror experience that induces anxiety and paranoia, providing escape from reality."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation."

  • Experimenting
    4

    "Players experiment with hacking, item use, and strategies to overcome complex and unpredictable threats."

  • Exploration
    4

    "Exploration of a detailed apartment, alley, and dark web sites with discovery of hidden codes and secrets."

  • Expression
    -4

    "Limited customization or self-expression; focus is on survival and puzzle solving rather than avatar personalization."

  • Fantasy
    3

    "The game presents a fictional horror scenario with exaggerated dark web threats and characters."

  • Fellowship
    -5

    "Minimal social connection; players mostly play alone without community integration in gameplay."

  • Growth
    5

    "Players develop skills, knowledge, and strategies through trial, error, and learning complex systems."

  • Health
    -4

    "Sedentary gameplay with high stress and anxiety; no physical activity involved."

  • Idle
    -4

    "Requires constant attention and focus; players must actively manage multiple tasks and threats."

  • Intimacy
    -5

    "No evidence of forming close relationships; interactions are solitary and surface-level."

  • Leadership
    -5

    "No leadership roles; players act independently without managing or guiding others."

  • Progression
    4

    "Players accumulate items, upgrades, and currency (DOS coin) to improve chances of survival."

  • Relaxation
    -5

    "Sustained tension and anxiety dominate the experience; not relaxing or flow-inducing."

  • Sensation
    4

    "Strong sensory stimulation through audio cues, jump scares, and atmospheric tension."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story
    3

    "There is a narrative involving rescuing a kidnapped girl and uncovering dark web mysteries."

  • Strategy
    5

    "High mental challenge requiring planning, problem solving, and multitasking to avoid threats and find keys."

  • Thrill
    5

    "Constant suspense, fear, and relief from narrowly avoiding death or capture."

  • Value
    4

    "Players perceive good value for time spent due to unique, challenging, and immersive gameplay."

  • Violence
    4

    "Violence is a core theme with combat, threats, and death from enemies like hitmen and police."

  • Survival
    5

    "Central motivation is avoiding death and failure through resource management and evasion."

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    Last update: 06/03/2026