Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Dead as Disco
Players enjoy trying different songs and strategies in combat.
-
+4.0
Murim Survival
Encourages trying new skill combos and builds, with meaningful experimentation as a core gameplay loop.
-
+4.0
Die in the Dungeon
Encourages trying new dice combos, builds, relic synergies, and strategic approaches to solve combat puzzles.
-
+4.0
Gambonanza
Players are encouraged to try different combinations of gambits and strategies.
-
+5.0
Rogue Voltage
Strong emphasis on trying new module combinations, experimenting with wiring setups, and exploring synergies.
-
+4.0
Outlive 25
The game encourages experimentation with different factions, strategies, espionage, and research paths, with no single…
-
+5.0
TerraTech Legion
The game encourages trying new vehicle builds, weapon combinations, and strategies to overcome challenges.
-
+4.0
Walk of Life
Strong emphasis on trying new roles, strategies, and challenge runs, keeping gameplay fresh and encouraging exploration…
-
+4.0
Dungeon Clawler
Strong emphasis on trying new builds, characters, item synergies, and strategies.
-
+4.0
ScooterFlow
Players explore new tricks, mod maps, and game mechanics, showing active experimentation and novelty seeking.
-
+4.0
Sledding Game
Players enjoy trying new things and exploring the game's mechanics.
-
+4.0
Heroes of Might and Magic: Olden Era
Encourages players to try different builds and strategies.
-
+4.0
Bobo Bay
Players experiment with breeding, traits, and stat combinations to optimize Bobos and discover new forms.
-
+4.0
Kugayama Shiori's Death Diary
Encourages trying different choices and exploration sequences to discover multiple endings and story nuances.
-
+5.0
Demon Lord: Just a Block
Encourages trying different weapons, builds, and strategies; procedural generation and synergies promote constant…
-
+5.0
Apokerlypse
Strong emphasis on trying new chip combos, builds, and strategies to discover powerful synergies.
-
+4.0
Ecto
Procedural generation and interactive elements encourage players to try new paths, mechanics, and interactions.
-
+4.0
Cropdeck
Encouraged to try new card synergies, builds, and strategies; unlocks motivate exploration of different playstyles.
-
+5.0
Cubic Cosmos
The game encourages trying new builds, synergies, and deck configurations every run, fostering experimentation.
-
+5.0
Oaken Tower
Game encourages trying new builds, testing item interactions, and exploring different strategies every run.
-
+4.0
Far Far West
Players enjoy trying out different builds and spell combinations.
-
+5.0
Deified
Strong emphasis on trying new builds, synergies, and strategies each run.
-
+4.0
Set Yourself on Fire
The game experiments with visual novel conventions, text presentation, and narrative style.
-
+4.0
Trench Lord: Eastern Front
Players experiment with different squad compositions, weapons, and tactics to find optimal strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.