Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Escape from Ever After: Onboarding
Players try different combat strategies, explore secrets, and experiment with character builds and abilities.
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+4.0
Gearbits
Encouraged to try different weapon and mech loadouts and replay missions with new strategies.
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+4.0
Genokids
The game encourages trying new combos, character switches, and tactics to optimize combat performance.
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+4.0
GolfTopia
Players try new course designs, gadgets, and terrain modifications to optimize play and enjoyment
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+4.0
Hex of Steel
Encourages trying new strategies, modding, and exploring different scenarios and settings.
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+4.0
ISLAND
Multiple routes and choices encourage trying different story paths and endings.
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+4.0
KILLBUG
Players discover and experiment with hidden mechanics and movement tech organically.
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+4.0
Koi Farm
Players experiment with breeding combinations to discover new koi patterns and colors.
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+4.0
Paper Trail
Players experiment with folding mechanics and new puzzle elements introduced in each chapter.
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+4.0
Quest for Glory 1-5
Multiple classes, hybrid builds, and alternative puzzle solutions encourage experimentation.
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+4.0
Replicat
High emphasis on trying new decks, card combinations, and strategies to overcome challenges and bosses.
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+4.0
Sektori
Multiple modes, upgrade decks, and evolving arenas encourage trying new strategies and playstyles.
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+4.0
Set Yourself on Fire
The game experiments with visual novel conventions, text presentation, and narrative style.
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+4.0
Time Flies
Encourages trying different approaches, exploring hidden interactions, and learning through trial and error.
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+4.0
TunTown
Encourages trying new item combinations and exploring different party setups and strategies.
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+4.0
Worldless
Players try new combat moves, combos, and explore different strategies; game encourages experimentation with skills.
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+4.0
A Book of Beasts and Buddies
Trial-and-error and exploration of interaction sequences are core to progressing and discovering secrets.
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+4.0
ACE Academy
Many dialogue options and personality archetypes encourage trying different approaches and routes.
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+4.0
BAIONLENJA
Encourages trying new movement techniques and combining mechanics in novel ways to overcome challenges.
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+4.0
Dawnfolk
Game encourages trying new strategies, exploring mechanics, and discovering synergies and events.
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+4.0
Fallen Hero: Rebirth
Encourages exploring different narrative paths, character builds, and choices to discover varied outcomes.
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+4.0
GAROU: MARK OF THE WOLVES
Players explore complex mechanics like Just Defense, feints, and combo timing; experimentation is encouraged to master…
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+4.0
Golf Peaks
Trial and error and testing different card sequences is encouraged and supported by undo features.
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+4.0
Kādomon: Hyper Auto Battlers Prologue
Strong emphasis on trying new team builds, synergies, and strategies; players enjoy discovering combos.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.