Golf Peaks similar games & best alternatives
Golf Peaks
2018
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Quick resume
A relaxing puzzle game where you climb mountains by playing golf. Pick the right cards, avoid hazards and conquer over 120 summits!
Global score
95/100
Genres
Casual, Indie, Sport, Strategy, Puzzle, Card & Board Game
Similar games
Pros
- Unique card-based puzzle mechanics
- Calming music and relaxing atmosphere
- Well-paced difficulty curve
- Undo feature encourages experimentation
- Good value for price with many levels
Cons
- Short overall playtime
- Some levels rely on trial and error
- Minimal replay value after completion
- Lack of narrative or social features
- Music can be repetitive or grating for some
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Survival, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players choose their moves by selecting and ordering cards to direct the ball, allowing freedom in planning solutions."
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Competence3
"Puzzles require logical thinking and problem solving with increasing difficulty, providing skill-based challenges."
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Competition-4
"Focus is on individual puzzle solving at own pace without leaderboards or direct player comparison."
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Continuation2
"Players often engage in multiple levels and return to replay, but game length is relatively short and some skip bonus levels."
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Cooperation-5
"Entirely single-player puzzle experience with no multiplayer or cooperative elements."
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Creativity3
"Players experiment with card combinations and strategies to solve puzzles, encouraging creative problem solving."
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Domination-5
"No elements of exerting control over others; gameplay is solitary and non-competitive."
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Escapism3
"Relaxing atmosphere and calming music provide a pleasant escape from real life stress."
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Expectation-4
"Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."
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Experimenting4
"Trial and error and testing different card sequences is encouraged and supported by undo features."
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Exploration2
"Players explore new mechanics and terrain types progressively across worlds, discovering new puzzle elements."
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Expression-4
"Minimal customization; players use preset cards and fixed visual styles without personal expression."
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Fantasy-3
"Game is grounded in abstract puzzle mechanics with a golf theme, lacking strong fantasy or roleplay elements."
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Fellowship-5
"No social or community features; experience is solitary and individual."
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Growth3
"Players develop puzzle-solving skills and understanding of mechanics as difficulty increases."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and thoughtful planning; not designed for passive or background play."
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Intimacy-5
"No social or emotional connection features; purely individual puzzle experience."
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Leadership-5
"No leadership or group management elements; single-player puzzle game."
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Progression3
"Players progress through levels unlocking new mechanics and worlds, with some optional bonus challenges."
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Relaxation4
"Calming music, simple visuals, and forgiving undo system create a relaxing puzzle-solving flow."
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Sensation1
"Pleasant audiovisuals and smooth animations provide mild sensory enjoyment without intense stimulation."
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Status-5
"No social recognition or ranking systems; achievements are personal milestones only."
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Story-4
"No narrative or plot; gameplay focuses on abstract puzzle challenges without story context."
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Strategy4
"Requires planning, logical reasoning, and strategic use of limited cards to solve puzzles efficiently."
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Thrill-3
"Low risk and tension; gameplay is calm and methodical rather than suspenseful or thrilling."
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Value4
"Good value for price with many levels and polished design; players feel rewarded for time invested."
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Violence-5
"No combat or destructive elements; gameplay is constructive and puzzle-focused."
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Survival-5
"No survival or threat avoidance mechanics; stable, low-risk puzzle environment."
Last update: 29/04/2026