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Golf Peaks

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2018

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Quick resume

A relaxing puzzle game where you climb mountains by playing golf. Pick the right cards, avoid hazards and conquer over 120 summits!

Global score

95/100

Genres

Casual, Indie, Sport, Card & Board Game, Strategy, Puzzle

Pros

  • Unique card-based puzzle mechanics
  • Calming music and relaxing atmosphere
  • Well-paced difficulty curve
  • Undo feature encourages experimentation
  • Good value for price with many levels

Cons

  • Short overall playtime
  • Some levels rely on trial and error
  • Minimal replay value after completion
  • Lack of narrative or social features
  • Music can be repetitive or grating for some

Motivations

  • Autonomy
    4

    "Players choose their moves by selecting and ordering cards to direct the ball, allowing freedom in planning solutions."

  • Competence
    3

    "Puzzles require logical thinking and problem solving with increasing difficulty, providing skill-based challenges."

  • Competition
    -4

    "Focus is on individual puzzle solving at own pace without leaderboards or direct player comparison."

  • Continuation
    2

    "Players often engage in multiple levels and return to replay, but game length is relatively short and some skip bonus levels."

  • Cooperation
    -5

    "Entirely single-player puzzle experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players experiment with card combinations and strategies to solve puzzles, encouraging creative problem solving."

  • Domination
    -5

    "No elements of exerting control over others; gameplay is solitary and non-competitive."

  • Escapism
    3

    "Relaxing atmosphere and calming music provide a pleasant escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."

  • Experimenting
    4

    "Trial and error and testing different card sequences is encouraged and supported by undo features."

  • Exploration
    2

    "Players explore new mechanics and terrain types progressively across worlds, discovering new puzzle elements."

  • Expression
    -4

    "Minimal customization; players use preset cards and fixed visual styles without personal expression."

  • Fantasy
    -3

    "Game is grounded in abstract puzzle mechanics with a golf theme, lacking strong fantasy or roleplay elements."

  • Fellowship
    -5

    "No social or community features; experience is solitary and individual."

  • Growth
    3

    "Players develop puzzle-solving skills and understanding of mechanics as difficulty increases."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and thoughtful planning; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional connection features; purely individual puzzle experience."

  • Leadership
    -5

    "No leadership or group management elements; single-player puzzle game."

  • Progression
    3

    "Players progress through levels unlocking new mechanics and worlds, with some optional bonus challenges."

  • Relaxation
    4

    "Calming music, simple visuals, and forgiving undo system create a relaxing puzzle-solving flow."

  • Sensation
    1

    "Pleasant audiovisuals and smooth animations provide mild sensory enjoyment without intense stimulation."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal milestones only."

  • Story
    -4

    "No narrative or plot; gameplay focuses on abstract puzzle challenges without story context."

  • Strategy
    4

    "Requires planning, logical reasoning, and strategic use of limited cards to solve puzzles efficiently."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and methodical rather than suspenseful or thrilling."

  • Value
    4

    "Good value for price with many levels and polished design; players feel rewarded for time invested."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and puzzle-focused."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk puzzle environment."

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    Last update: 06/03/2026