Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Blightstone
Procedural generation and varied skill upgrades encourage players to try new strategies and adapt to changing…
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+4.0
Hungry Horrors
Encourages trying new deck builds, combos, and strategies to overcome challenges and discover synergies.
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+4.0
Solargene
Trial and error, multiple restarts, and exploration of mechanics are core to gameplay and player experience.
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+4.0
Factory Planner
Encourages trying different factory designs, resource flows, and engineer assignments; experimentation is core to…
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+4.0
Legend Battles
The game encourages trying new specialists, tactics, and exploration of a large, dynamic world with emergent AI…
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+4.0
Geometry Arena 2
The game encourages trying new builds, weapon and module combinations, and difficulty modifiers, rewarding…
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+4.0
One Turn Kill
Strong emphasis on trying new deck builds, testing combos, and adapting to boss mechanics.
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+4.0
Craftlings
Game encourages experimentation with layouts, production chains, and problem solving; players enjoy tinkering and…
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+4.0
Better Days
Encourages experimentation with different characters, weapons, and artifact combinations to find effective builds.
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+4.0
MaSzyna
Players experiment extensively with controls, scenarios, and train operations to learn and optimize performance.
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+4.0
Big Hops
Encourages experimentation with movement, item use, and creative problem solving; players enjoy finding novel solutions.
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+4.0
LAVALAMP
Encourages exploration and interaction with unusual objects and environments, fostering experimentation.
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+4.0
Vital Shell
Encourages trying new builds, weapon and gem combinations, and different Shells to discover effective strategies.
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+4.0
ODDCORE
Encourages trying new weapon/gadget synergies and adapting to random item drops each run.
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+4.0
Dungeon Antiqua 2
Encourages trying different job combinations, tactics, and adapting strategies to boss weaknesses and dungeon…
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+4.0
CRACKED
Encourages trying different builds, upgrades, and strategies; players enjoy testing new combinations.
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+4.0
DunHero
High encouragement to try different characters, builds, and item combinations to find new strategies.
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+4.0
Feed the Reactor
Encourages trying new fuel combinations, strategies, and prestige approaches to optimize reactor performance.
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+4.0
Terra Invicta
Encourages trying different factions, strategies, and tech paths, with high replayability and exploration of mechanics.
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+4.0
HEART of CROWN Online
Players try different princesses, deck builds, and strategies; game encourages exploration of mechanics and combos.
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+4.0
Swordhaven: Iron Conspiracy
The game encourages trying different builds, dialogue options, and quest approaches, rewarding exploration of mechanics.
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+4.0
Raiders of Blackveil
Players encouraged to try new perk combos, builds, and strategies each run for varied experiences.
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+4.0
Nighthold: Number 1
Encourages trial and error, testing different strategies, and learning through failure.
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+5.0
Outhold
Core gameplay revolves around trying new builds, testing synergies, and adapting strategies to challenges.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.