Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~
Encouraged to explore large maps, discover recipes, and experiment with alchemy catalysts and item traits.
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+4.0
A Book of Beasts and Buddies
Trial-and-error and exploration of interaction sequences are core to progressing and discovering secrets.
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+4.0
Superbrothers: Sword & Sworcery EP
Encourages trying new interactions, exploring timing and moon phases, and discovering hidden elements.
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+4.0
4D Toys
Encourages experimentation with 4D rotations, object manipulation, and spatial intuition.
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+4.0
Home Design 3D
Users frequently try new layouts, furniture combinations, and design ideas, exploring the software’s possibilities.
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+4.0
STANDBOX
The sandbox nature encourages trying new ragdoll interactions, weapon effects, and physics experiments.
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+5.0
Planetary Life
Strong emphasis on trying new evolutionary paths, mutations, and planetary configurations.
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+4.0
Lushfoil Photography Sim
Encourages experimentation with camera settings, lenses, and environmental conditions.
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+4.0
Big Pharma
Trial and error in drug creation and production line design is a core gameplay element.
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+4.0
World of Goo 2
New goo types and mechanics encourage experimentation; undo feature supports trying different approaches.
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+4.0
Polytrack
Encourages experimentation with driving techniques and track design, supported by instant testing and iteration.
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+5.0
End of Starchild
Encouraged to poke at menus, try vertical mouselook, and discover hidden mechanics and secrets.
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+4.0
Gacha Life
Encourages trying new character designs, poses, and story ideas; studio mode supports experimentation despite some UI…
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+4.0
Atelier Totori ~The Adventurer of Arland~ DX
Encourages trying new crafting recipes and exploring different strategies within time constraints.
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+4.0
Slime Rancher
Encourages trying new slime combinations, exploring new areas, and testing different ranch strategies.
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+4.0
Omega Crafter
The programming system encourages players to experiment with logic and automation to optimize helper behavior.
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+5.0
Candy Disaster - Tower Defense
Strong emphasis on experimenting with trap combinations and positioning to find effective solutions.
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+4.0
Hextech Mayhem: A League of Legends Story™
Encouraged to explore hidden inputs and freestyle mechanics to enhance scores and discover secrets.
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+4.0
Twinkleby
Encourages trying different decorations, seasons, and settings to attract neighbors and discover rare ones.
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+5.0
Drive Mad
Strong emphasis on trial-and-error, testing vehicle physics, and trying different approaches to solve levels.
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+4.0
Let's Build a Zoo
Encourages trying new breeding combinations, moral paths, and zoo layouts.
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+4.0
Vectronom
Encourages exploration of rhythm patterns, level creation, and use of alternative input devices.
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+4.0
MHRD
Encourages trying new circuit designs, testing optimizations, and exploring hardware description language.
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+4.0
DayZ Tools
Users frequently experiment with complex tools, scripting, and modding despite poor documentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.