Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
No Creeps Were Harmed TD
Players frequently experiment with tower combinations, maze layouts, and artifact builds to optimize strategies.
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+4.0
Director Simulator
Encourages trying different choices and exploring hidden endings, rewarding curiosity and novel approaches.
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+4.0
Artifact Seeker: Resurrection
High emphasis on trying new artifact combinations, builds, and skill synergies to optimize runs.
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+4.0
7 Days to Die
Players experiment with building designs, crafting recipes, and survival tactics to improve their chances.
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+4.0
Arranger: A Role-Puzzling Adventure
Game encourages trying new puzzle mechanics and experimenting with tile movement and combinations.
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+4.0
Slider
Game encourages trying new puzzle mechanics and experimenting with tile arrangements and strategies.
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+4.0
Hollow Survivors: Prologue
The upgrade and build system rewards trying new combinations and adapting to random upgrade offerings each run.
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+4.0
Forgotten Mines
Encourages trying new class combinations, gear setups, and tactics due to randomized elements and many unlockables.
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+4.0
Artisan TD
The ability to rewind waves and try different tower configurations encourages experimentation and iterative learning.
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+4.0
Thought Experiment Simulator
Encourages trying different choices, exploring hidden content, and discovering multiple endings; players experiment…
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+4.0
Escape from Ever After: Onboarding
Players try different combat strategies, explore secrets, and experiment with character builds and abilities.
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+4.0
Escape Memoirs: Safe House
The game encourages trying different puzzle solutions, exploring mechanics, and testing clues.
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+4.0
Kunitsu-Gami: Path of the Goddess
Game rewards trying new strategies, upgrading different units, and exploring various combat and tactical options.
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+4.0
Kriegsfront Tactics - Prologue
Players explore different mech builds, aiming mechanics, and tactical strategies.
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+4.0
TerraScape
Players explore different deck combinations, building merges, and strategies to optimize scores and discover new…
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+4.0
Magical Delicacy
Encourages trying new recipes, exploring mechanics, and discovering new areas.
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+4.0
Mech Builder
Players experiment with paint colors, decal placement, and kitbashing to create unique designs.
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+4.0
Arcanists
Players enjoy trying new spells, experimenting with builds, and exploring new mechanics and game modes.
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+4.0
Man I Just Wanna Go Home
Encourages trying different choices and paths to uncover all endings, fostering exploration of game mechanics.
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+4.0
Realistic Ragdoll Sandbox
Players try new things with ragdolls, test physics, and experiment with mods and custom content.
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+4.0
Anger Foot
Game encourages trying new shoes, tactics, and approaches to complete challenges and levels.
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+4.0
Horticular: Build a Garden, Attract Wildlife
Players enjoy experimenting with habitat combinations, puzzle solving, and creative layouts.
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+4.0
Zero Division
The game encourages trying new builds, synergies, and adapting strategies to varied enemy mechanics.
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+5.0
Inverted Angel
The core mechanic encourages trying different inputs and approaches to uncover new story branches and endings.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.