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Average motivational drivers across 3 games — ranked by largest gap vs the catalog average (Δ).
Narrative immersion
Suspense and thrill
Recognition or popularity
Working with others toward a goal (e.g. teamwork)
Comparing oneself to others (e.g. ranked mode, leaderboards)
Exerting control or superiority over others
Desire to keep playing the same game
Avoiding failure or staying alive
Customizing characters or environments
Relaxation or flow