Fatermyth similar games & best alternatives

Fatermyth

PC (Microsoft Windows) • 2024

Should you play it?

"Fatermyth" is an RPG game that combines tabletop role-playing and adventure. The storylines of seven characters from different eras intertwine, depicting an epic of human heroes. The strategic battles with dice + skills add more challenges to the adventure.

What works
  • Unique dice and card-based combat system
  • Rich, emotional story rooted in chinese mythology
  • Multiple playable characters with distinct playstyles
  • Good value for price with substantial content
  • Atmospheric music and art style
Things to keep in mind
  • English translation is rough and incomplete
  • Some gameplay randomness leads to frustration
  • Linear narrative with forced choices limits autonomy
  • Combat can be repetitive and unchallenging
  • User interface and controls can be clunky

What to play next

Top picks

Games that feel the closest overall

  • Joe Dever's Lone Wolf HD Remastered

  • WitchSpring R

  • Esoteric Ebb

  • Smoke and Sacrifice

  • Fabled Lands

  • The Enchanted Cave 2

  • Underhero

  • Lost in Random™

  • Anode Heart

Hidden Gems

Less popular games with surprisingly high similarity

  • Smoke and Sacrifice

  • Underhero

  • Anode Heart

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Hades

  • Story

    STEINS;GATE: Linear Bounded Phenogram

  • Creativity

    Mirror of Heaven

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fatermyth: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    2

    "Players make choices that affect story outcomes, but gameplay is mostly linear and guided."

    Capsule for Traum Traum

    "Players can customize skill builds and choose story paths, but the narrative is largely linear with some forced choices."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skill development, strategic planning, and overcoming challenges, though some randomness affects outcomes."

    Capsule for FRONT MISSION 1st: Remake FRONT MISSION 1st: Remake

    "Gameplay involves strategic dice and card management with skill customization; some challenges require adapting strategies."

  • Competition

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    -4

    "Focus is on single-player narrative experience without PvP or leaderboard competition."

    Capsule for Banishers: Ghosts of New Eden Banishers: Ghosts of New Eden

    "Focus is on single-player story and personal progression without PvP or leaderboard competition."

  • Continuation

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    "Players often replay for multiple endings and to explore character stories; some report habitual play."

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  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Wide variety of weapons, skills, and build combinations allow players to create unique playstyles and experiment with different strategies."

    Capsule for Mirror of Heaven Mirror of Heaven

    "Players can experiment with different skill point allocations, card builds, and equipment combinations to create unique playstyles."

  • Domination

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    -5

    "No evidence of exerting control over others; gameplay is individual and narrative-driven."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No evidence of exerting control over others; gameplay is individual and narrative-driven."

  • Escapism

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    "Strong narrative and mythological setting provide immersive escape from real life."

    Capsule for Rise of the Argonauts Rise of the Argonauts

    "Strong narrative immersion in a mythological world with emotional storylines provides escape from real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for story interest and personal enjoyment rather than obligation or external pressure."

    Capsule for Lightracer Spark Lightracer Spark

    "Players engage voluntarily for story and gameplay enjoyment; some frustration with forced narrative elements but no external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new dice combinations and strategies to overcome challenges."

    Capsule for Lost: Find Lost: Find

    "Dice mechanics and skill/equipment customization encourage trying new strategies and builds."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration occurs on campaign maps with resource gathering and questing, though maps are somewhat linear and limited."

    Capsule for Etherlords II Etherlords II

    "Exploration is mostly narrative and card-based with some sidequests; map navigation is somewhat linear."

  • Expression

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    "Limited character customization mainly through equipment on heroes; no avatar personalization."

    Capsule for Age of Fear: The Undead King Age of Fear: The Undead King

    "Limited character customization mainly through skill and equipment choices; no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a rich mythological world with imaginative characters and narrative."

    Capsule for Hades Hades

    "Set in a richly imagined ancient Chinese mythological world with fantastical characters and events."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with little community engagement in-game."

    Capsule for Overture Overture

    "Minimal social interaction; primarily a solo experience with little community engagement in-game."

  • Growth

    Game with the same Growth vibe

    3

    "Character leveling and skill upgrades provide learning and development opportunities."

    Capsule for Renegade Ops Renegade Ops

    "Character leveling, skill point allocation, and equipment upgrades provide learning and development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during battles and story progression; some complaints about slow pacing but no background play."

    Capsule for The Caligula Effect 2 The Caligula Effect 2

    "Requires focused attention during combat and story; some slow pacing but not designed for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to narrative relationships; no real social interaction or emotional sharing with other players."

    Capsule for Astrologaster Astrologaster

    "Limited to narrative relationships; no real social or emotional interaction with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "No leadership or group management mechanics present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating weapons, upgrades, skill points, and currency to improve character and gameplay."

    Capsule for Ghost 1.0 Ghost 1.0

    "Strong emphasis on accumulating skill points, equipment, and character upgrades throughout the game."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally easy gameplay with forgiving mechanics offers a relaxed experience, though some frustration with controls exists."

    Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

    "Gameplay is forgiving and not highly challenging, allowing for a relaxed experience despite some frustration with randomness."

  • Sensation

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    "Visuals and music praised for atmosphere; some sensory enjoyment but not intense stimulation."

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    "Art and music praised for atmosphere; some visual and audio elements enjoyable but not intense sensory stimulation."

  • Status

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Little Nightmares Little Nightmares

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Highly narrative-driven with multiple interconnected and emotional storylines."

    Capsule for STEINS;GATE: Linear Bounded Phenogram STEINS;GATE: Linear Bounded Phenogram

    "Highly narrative-driven with multiple character arcs, emotional depth, and intertwined storylines."

  • Strategy

    Game with the same Strategy vibe

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    "Combat and skill customization require planning and tactical thinking."

    Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

    "Combat and skill customization require strategic planning and adapting to dice randomness."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense from dice rolls and boss fights, but overall gameplay is controlled and predictable."

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    "Some suspense from dice randomness and story events, but overall gameplay is not highly tense or thrilling."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good value for price, especially given content volume and gameplay depth."

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    "Many players consider the game a good value for its price given the content, story, and gameplay depth."

  • Violence

    Game with the same Violence vibe

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    "Combat is thematic but stylized and card-based rather than graphic or realistic violence."

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  • Survival

    Game with the same Survival vibe

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    "Some survival elements like managing fear and health, but generally low-risk and forgiving gameplay."

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    "Some resource and dice management elements; death is forgiving and part of gameplay but not high-risk survival."

Last update: 11/07/2026