Blackout Z: Slaughterhouse Edition similar games & best alternatives

Blackout Z: Slaughterhouse Edition

PC (Microsoft Windows) • 2017

Should you play it?

Blackout Z' is a super fast top-down view shooter where you face ZOMBIES, SAWS and the DARK. Do you have what it takes to have what it takes to survive the zombie apocalypse with only your gun and an old flashlight?

What works
  • Fast-paced and addictive gameplay
  • Low price with quick achievement completion
  • Challenging resource management and traps
  • Good sound design and atmosphere
  • Leaderboards for competition
Things to keep in mind
  • Very short and repetitive gameplay
  • Only one map and enemy type
  • Limited content and progression
  • Controls can be overly sensitive
  • Frustrating deaths from traps and darkness

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • UBERMOSH:WRAITH

  • Furious Angels

  • 巫兎 - KANNAGI USAGI -

  • UBERMOSH Vol.3

  • Hyperspace Invaders II: Pixel Edition

  • Hellbound: Survival Mode

  • UBERMOSH:BLACK

  • Slash or Die

  • UBERMOSH Vol.5

Hidden Gems

Less popular games with surprisingly high similarity

  • Furious Angels

  • Slash or Die

  • AFTERBURN

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Tower of Guns

  • Thrill

    Tower of Kalemonvo

  • Value

    SAMOLIOTIK

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Blackout Z: Slaughterhouse Edition: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Creativity, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Includes leaderboards and score chasing, encouraging players to compare performance with others."

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  • Continuation

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    "Players often engage in repeated playthroughs to improve scores or complete achievements, though the game is relatively short."

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  • Cooperation

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  • Creativity

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    "Gameplay follows a fixed structure with limited customization beyond weapon upgrades; no building or creative modification."

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  • Domination

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    "No social dominance or power over others; focus is on individual survival."

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  • Escapism

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    "Players use the game as a challenging distraction and stress relief, engaging in a fictional zombie apocalypse."

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  • Expectation

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    "Players engage voluntarily for fun or achievement hunting without external pressure."

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  • Experimenting

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    "Players try different classes and weapons, and experiment with strategies to survive and maximize scores."

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  • Exploration

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    "Single arena environment with no exploration or discovery elements."

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    "Single, small arena with randomized item and trap placement but no new areas to discover."

  • Expression

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    "Some character and outfit customization available, but limited self-expression beyond cosmetic changes."

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  • Fantasy

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    "Game features imaginative zombie survival and graveyard management in a stylized, fictional setting with fantasy elements."

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    "Zombie survival in a dark, trap-filled arena offers a fictional, arcade-style fantasy experience."

  • Fellowship

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    "No social or community features; purely solo play."

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  • Growth

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    "Players develop aiming skills, strategic thinking, and improve performance over time."

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires continuous attention and focus due to fast-paced, challenging gameplay."

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  • Intimacy

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    "No social interactions or relationship building."

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

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  • Progression

    Game with the same Progression vibe

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    "Unlocking weapons, hats, and items through scoring provides a sense of progression."

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    "Unlocking weapons and hats through achievements provides a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay is tense and challenging with frequent deaths and pressure, limiting relaxation or flow states."

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    "Gameplay is tense and challenging with sudden deaths, limiting relaxation."

  • Sensation

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    "Bright visuals, sound effects, and fast-paced action provide sensory stimulation and excitement."

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    "Fast-paced action, sound design, and visual effects provide sensory stimulation and excitement."

  • Status

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    "Leaderboards and achievements offer some social recognition, though limited."

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    "Leaderboards and achievements offer some social recognition, though limited."

  • Story

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    "No story or narrative elements; gameplay is context-free and focused on score and challenge."

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    "No narrative or story elements; gameplay is context-free survival and scoring."

  • Strategy

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    "Players must plan resource use, movement, and combat tactics to survive and progress."

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  • Thrill

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    "High tension and suspense from punishing difficulty and resource scarcity create thrilling moments."

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    "High tension from limited visibility, traps, and resource scarcity creates suspense and thrill."

  • Value

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    "Low price and quick achievement completion make it good value for money."

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    "Low price and quick achievement completion provide good value for time and money."

  • Violence

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    "Core gameplay involves shooting and killing zombies, with blood effects emphasized."

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  • Survival

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    "Primary objective is to survive increasingly difficult waves of zombies with resource and stamina management."

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Last update: 01/06/2026