Soulstone Survivors: Prologue similar games & best alternatives
Soulstone Survivors: Prologue
2022
Related articles
Quick resume
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Global score
96/100
Genres
Action, Indie, Role-playing (RPG)
Similar games
Pros
- Engaging and varied skill and build customization
- Smooth and satisfying combat with physics effects
- Frequent developer updates and community interaction
- Good progression and meta systems
- Free prologue with substantial content
Cons
- Visual clutter and difficulty seeing character or hazards late-game
- Some balance issues with certain builds and bosses
- Limited content and maps in prologue
- No multiplayer or cooperative modes currently
- Skill tree and ui could be improved for clarity
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over skill choices, weapon crafting, character selection, and build customization, allowing personal playstyle development."
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Competence3
"The game offers skill challenges such as managing multiple abilities, dodging AoEs, and optimizing builds, though some players find it easy after progression."
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Competition-2
"Focus is primarily on personal progression and self-set goals; no mention of ranked modes or leaderboards, though some desire for multiplayer exists."
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Continuation4
"Players report habitual play, long sessions, and desire to keep playing due to engaging progression and build variety."
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Cooperation-4
"The game is single-player focused with no current multiplayer or cooperative modes, though some players hope for future multiplayer."
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Creativity4
"Strong emphasis on creating custom builds, weapon crafting, skill selection, and character playstyle customization."
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Domination-4
"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
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Escapism4
"Players use the game as a fun, engaging distraction with immersive fantasy combat and progression."
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Expectation-4
"Players engage voluntarily out of personal interest and enjoyment, with no pressure or obligation noted."
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Experimenting4
"High experimentation encouraged through diverse skill builds, weapon crafting, and multiple characters."
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Exploration-1
"Some exploration of different maps and skills, but maps are small and limited; discovery is moderate."
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Expression3
"Players can express themselves through character and weapon customization and build choices."
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Fantasy4
"Strong fantasy elements with magical skills, mythical characters, and imaginative combat."
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Fellowship-4
"Minimal social connection; primarily solo play with limited community interaction."
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Growth4
"Clear learning curve with skill acquisition, build optimization, and meta progression."
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Health-3
"Typical sedentary gameplay with no physical activity; some players note long sessions and potential strain."
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Idle-3
"Requires active attention and continuous engagement during runs; not suited for background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing within the game."
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Leadership-5
"No leadership or group management roles present."
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Progression5
"Strong progression through leveling, skill upgrades, weapon crafting, and character unlocks."
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Relaxation2
"Some players find the game relaxing and enjoyable, though others note visual clutter and difficulty spikes."
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Sensation4
"Vibrant visuals, flashy effects, and satisfying combat provide strong sensory stimulation."
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Status-3
"No social status or recognition systems; focus is on individual play without social evaluation."
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Story-4
"No narrative immersion or story elements; gameplay is context-free survival and progression."
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Strategy3
"Players engage in strategic skill selection, build planning, and tactical combat decisions."
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Thrill3
"Players experience tension and excitement from dodging attacks and managing hordes, though some find it easy late-game."
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Value4
"Free prologue with frequent updates and substantial content; players perceive good value for time invested."
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Violence4
"Combat involves destruction of enemies with explosive and physical effects."
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Survival3
"Players focus on avoiding damage, managing resources, and surviving waves of enemies and bosses."
Last update: 29/04/2026