Chicken Invaders 2 similar games & best alternatives

Chicken Invaders 2

PC (Microsoft Windows), Mac • 2016

Should you play it?

Just when you thought it was safe to eat chicken again, the chickens have returned with an organized invasion to take over the entire solar system! Journey to each planet and fight your way through to save the world (again)!

What works
  • Nostalgic and fun gameplay
  • Local co-op support
  • Simple and accessible mechanics
  • Affordable price
  • Humorous and charming presentation
Things to keep in mind
  • Short game length
  • Repetitive levels and enemies
  • Limited replayability
  • Lack of online multiplayer or competitive modes
  • Some control and ui limitations

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Chicken Invaders 3

  • Thunder Wolves

  • Tasty Blue

  • Devolver Bootleg

  • Quake 4

  • Contra Anniversary Collection

  • METAL SLUG 2

  • Project Starship

  • Alien Breed 3: Descent

Hidden Gems

Less popular games with surprisingly high similarity

  • Gearbits

  • Aliens vs. Ghosts

  • Final Vendetta

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Darkenstein 3D

  • Fantasy

    Chicken Invaders 3

  • Autonomy

    Bears In Space

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chicken Invaders 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, upgrade them, explore secrets, and adjust difficulty settings, allowing personal control over gameplay experience."

    Capsule for Bears In Space Bears In Space

    "Players can choose weapons and upgrade them, decide how to approach waves, and select difficulty levels, allowing some control over gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful shooting, dodging, and strategic use of upgrades; some players note the game can be easy but higher difficulties and weapon boosts add challenge."

    Capsule for Hellbreach: Vegas Hellbreach: Vegas

    "Game offers increasing difficulty, requires skillful dodging and shooting, and provides feedback through power-ups and weapon upgrades."

  • Competition

    Game with the same Competition vibe

    -2

    "Mostly single-player focused with some local co-op; limited competitive modes and no emphasis on leaderboards except in one game."

    Capsule for Retro Game Crunch Retro Game Crunch

    "Mostly single-player or local co-op with no mention of ranked modes or leaderboards; focus is on personal progress and achievements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying for collectibles and achievements, but game is short and can be completed quickly."

    Capsule for The Purring Quest The Purring Quest

    "Some players report replaying for nostalgia and achievement hunting, but the game is short and can be completed quickly."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports local co-op for two players, encouraging cooperative play, but primarily designed for solo experience."

    Capsule for The Smurfs - Mission Vileaf The Smurfs - Mission Vileaf

    "Supports local two-player split-screen co-op, encouraging cooperative play, though mostly played solo."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows a fixed structure with limited customization beyond weapon upgrades; no building or creative modification."

    Capsule for The Juicer The Juicer

    "Gameplay follows a fixed structure with limited weapon types and preset waves; minimal customization or creative building."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of player dominance or power imposition; interactions are cooperative or solo without competitive trash talk or authority."

    Capsule for Thunder Wolves Thunder Wolves

    "No evidence of player dominance over others; interactions are cooperative or solo without competitive trash talk or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a nostalgic, humorous escape from real life, enjoying stress relief through action."

    Capsule for Darkenstein 3D Darkenstein 3D

    "Players use the game as a nostalgic escape and stress relief, enjoying simple, humorous gameplay to distract from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia, with no indication of obligation or external pressure."

    Capsule for Renegade Ops Renegade Ops

    "Players engage voluntarily for fun and nostalgia, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with weapon upgrades and strategies, but overall gameplay is repetitive and follows established patterns."

    Capsule for The Juicer The Juicer

    "Some experimentation with weapon choices and strategies, but overall gameplay is repetitive and follows established patterns."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game has fixed waves and limited environments; little discovery or new areas."

    Capsule for Cursorblade Cursorblade

    "Game consists of fixed levels and waves with no open-world or discovery elements; limited novelty in environment."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal character or environment customization; cosmetic DLC exists but is not core to gameplay."

    Capsule for Paddle Paddle Paddle Paddle Paddle Paddle

    "Minimal character or environment customization; only some DLC skins change appearance but core game is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative sci-fi setting with humorous story and fictional space chickens."

    Capsule for Chicken Invaders 3 Chicken Invaders 3

    "Imaginative setting with space chickens invading the solar system, humorous and fictional narrative."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community feeling through shared nostalgia and local co-op, but mostly individual play."

    Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

    "Some social connection through local co-op and shared nostalgia, but mostly individual play experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop timing and strategy skills, though learning curve is moderate and gameplay is simple."

    Capsule for Knight Squad Knight Squad

    "Players develop skills to complete the game and improve performance, though learning curve is moderate and gameplay is simple."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary video game experience."

    Capsule for Totally Accurate Battle Simulator Totally Accurate Battle Simulator

    "No physical activity involved; typical sedentary video game experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during gameplay; not designed for passive or background play."

    Capsule for Dungeon Defenders Dungeon Defenders

    "Requires focused attention during gameplay; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social interaction beyond local co-op; no deep emotional or social connection described."

    Capsule for Bleed 2 Bleed 2

    "Limited social interaction beyond casual local co-op; no deep emotional or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or authoritative roles; cooperative play is informal and equal."

    Capsule for Fantastic Contraption Fantastic Contraption

    "No leadership or management roles; cooperative play is equal and informal."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, power-ups, and advance through levels, showing clear progression."

    Capsule for METAL SLUG 2 METAL SLUG 2

    "Players collect power-ups, upgrade weapons, and advance through levels, showing clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game provides casual fun and stress relief, though some modes can be tense or competitive."

    Capsule for Just Act Natural Just Act Natural

    "Simple, rhythmic gameplay provides casual fun and stress relief, though some stages can be challenging and tense."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful visuals and music provide sensory enjoyment, though graphics are simple and cartoonish."

    Capsule for Chip Chip

    "Cartoonish sound effects and colorful visuals provide sensory enjoyment, though graphics are simple and retro."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements exist but have limited social visibility."

    Capsule for Muddy Heights® 2 Muddy Heights® 2

    "No social status or visibility features; achievements exist but do not confer broad recognition."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with humorous cutscenes; story is simple and mostly a backdrop for gameplay."

    Capsule for Deadly 30 Deadly 30

    "Minimal narrative with humorous cutscenes and level titles; story is light and mostly context for gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some strategic elements in combat and stealth, but overall straightforward and action-focused gameplay."

    Capsule for Prototype 2 Prototype 2

    "Basic strategic elements in weapon choice and dodging patterns, but overall gameplay is straightforward and arcade-style."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from waves and bosses, but overall predictable and steady gameplay."

    Capsule for Zombie Defense Zombie Defense

    "Some tension from dodging eggs and surviving waves, especially in harder modes and boss fights."

  • Value

    Game with the same Value vibe

    3

    "Players feel they get good entertainment value for the price and playtime."

    Capsule for RoboCop: Rogue City - Unfinished Business RoboCop: Rogue City - Unfinished Business

    "Affordable price with nostalgic value; players feel they get good entertainment for the cost despite short playtime."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay centers on shooting enemies and boss fights, with cartoonish violence and combat."

    Capsule for Gunman Clive Gunman Clive

    "Gameplay centers on shooting and destroying enemy chickens and bosses, with cartoonish violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid enemy attacks and survive waves and bosses, managing health and upgrades."

    Capsule for Just Click The Button Just Click The Button

    "Players must avoid enemy attacks and manage limited lives and power-ups to survive waves and bosses."

Last update: 01/06/2026