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Time Wasters

PC (Microsoft Windows) • 2023

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Quick resume

Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.

Global score

88/100

Genres

Action, Casual, Indie, Role-playing (RPG)

Pros

  • Addictive and engaging gameplay loop
  • Strong meta progression and unlock system
  • Unique planet mechanics adding strategic depth
  • Low price with high entertainment value
  • Frequent updates and developer support

Cons

  • Limited map variety and enemy diversity
  • Some balance issues and difficulty spikes
  • Ai-generated art criticized by some players
  • Repetitive music and visual overload at times
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose captains, crew members, and upgrade paths, and can direct their movement and aiming, allowing control over playstyle and decisions."

  • Competence
    4

    "The game offers skill-based challenges, requiring dodging, positioning, and build optimization with feedback from progression and boss fights."

  • Competition
    -3

    "Focus is on individual progression and personal goals rather than direct competition or ranked modes."

  • Continuation
    4

    "Players report addictive gameplay loops, frequent returns for runs, and meta progression encouraging habitual play."

  • Cooperation
    -4

    "Gameplay is single-player focused with no multiplayer or cooperative mechanics; players engage independently."

  • Creativity
    3

    "Customization of crew and builds, choice of upgrades, and strategic use of planets allow creative approaches within defined structures."

  • Domination
    -4

    "Interactions are primarily solo and balanced; no evidence of exerting control or superiority over other players."

  • Escapism
    5

    "Strong reports of immersion and trance-like 'machine zone' states, with players using the game as a distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different captains, weapon combinations, and strategies, exploring mechanics and builds."

  • Exploration
    -2

    "The game features a single static map with fixed planet locations; limited discovery but some strategic movement around the map."

  • Expression
    2

    "Players customize their ship's crew and upgrades, but character portraits and art are mostly fixed with minimal cosmetic personalization."

  • Fantasy
    4

    "Set in a sci-fi space setting with anime-style characters and fantastical weapons, providing an imaginative fiction experience."

  • Fellowship
    -4

    "No multiplayer or social community features; players mostly play solo with minimal social connection."

  • Growth
    4

    "Strong meta progression, unlocks, and skill development reported, with players learning builds and improving over time."

  • Health
    -4

    "Sedentary gameplay with reports of long sessions and ignoring physical needs; no physical activity involved."

  • Idle
    -4

    "Requires constant attention and active control; fast-paced and intense gameplay demands focus."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing; gameplay is individual and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; players act independently without guiding others."

  • Progression
    5

    "Strong emphasis on accumulating upgrades, items, and permanent unlocks through meta progression."

  • Relaxation
    2

    "Some players experience flow and catharsis, but the game also involves sustained tension and challenge."

  • Sensation
    4

    "Bright, flashy visuals and intense audio effects provide strong sensory stimulation and excitement."

  • Status
    -4

    "No social recognition or leaderboards; achievements and progress are personal and not publicly ranked."

  • Story
    -3

    "Minimal narrative or lore; gameplay focuses on action and challenges rather than story immersion."

  • Strategy
    4

    "Players plan builds, manage upgrades, and navigate map mechanics requiring tactical thinking and problem solving."

  • Thrill
    3

    "Fast-paced action and boss fights create suspense and excitement, though some frustration reported with difficulty spikes."

  • Value
    5

    "Highly praised for low price and strong entertainment value; players feel they get excellent return on investment."

  • Violence
    3

    "Combat and destruction of enemies is central, with emphasis on shooting and defeating waves of foes."

  • Survival
    4

    "Core gameplay involves avoiding death, managing shields and hull, and overcoming increasingly difficult enemy waves."

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    Last update: 06/03/2026