Deep Rock Galactic: Survivor similar games & best alternatives

Deep Rock Galactic: Survivor

PC (Microsoft Windows), Android, Xbox Series X|S, iOS • 2025

Should you play it?

DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!

What works
  • Addictive gameplay loop
  • Polished visuals and sound
  • Strong meta-progression
  • Unique mining and terrain mechanics
  • Good value for price
Things to keep in mind
  • Lack of co-op multiplayer
  • Grindy progression system
  • Limited content and variety in early access
  • Some balance and pacing issues
  • Minimal customization and cosmetics

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Funguys Swarm

  • Crysis 2 Remastered

  • Half-Life 2

  • Crysis 3 Remastered

  • Rogue Trooper

  • Hitman: Blood Money

  • STAR WARS™ Jedi Knight: Dark Forces II

  • Talented

  • Picayune Dreams

Hidden Gems

Less popular games with surprisingly high similarity

  • Rogue Trooper

  • Rogue Shooter: The FPS Roguelike

  • Fida Puti Samurai

If you liked…

Recommendations by what you enjoyed most

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Deep Rock Galactic: Survivor: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Domination, Violence. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose upgrades, weapons, and strategies freely between runs and during gameplay, balancing mining and combat."

    Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

    "Players choose dwarf classes, weapons, and upgrades freely during runs, with strategic decisions about mining and combat paths."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players with tactical combat requiring skillful positioning, resource management, and strategic planning; difficulty ramps up and rewards mastery."

    Capsule for Classified: France '44 Classified: France '44

    "Game challenges players with increasing difficulty, requiring skillful movement, resource management, and tactical combat."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal mastery and progression rather than competing against others; no mention of leaderboards or ranked modes."

    Capsule for Cuphead Cuphead

    "Focus is on individual progression and personal mastery; no mention of ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly addictive gameplay with many unlockables and meta progression encourages long play sessions and repeated runs."

    Capsule for Desktop Survivors 98 Desktop Survivors 98

    "Highly addictive gameplay loop with meta-progression and unlocks encourages long play sessions and repeated runs."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Currently single-player only; co-op planned but not yet implemented."

    Capsule for Cargo Hunters Cargo Hunters

    "Currently single-player only; many reviews express desire for co-op but it is not implemented."

  • Creativity

    Game with the same Creativity vibe

    3

    "Multiple routes and tactical options encourage creative problem solving and use of abilities."

    Capsule for Styx: Master of Shadows Styx: Master of Shadows

    "Players can carve paths through terrain and build strategic escape routes, adding creative tactical options."

  • Domination

    Game with the same Domination vibe

    1

    "Game involves conquest and power struggles but no strong evidence of trash talk or social domination."

    Capsule for Knights of Honor Knights of Honor

    "Some player expressions of feeling powerful and dominant over hordes, but no social domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an engaging distraction and stress relief with its addictive and immersive gameplay."

    Capsule for Cauldron Cauldron

    "Players use the game as a fun distraction and stress relief, enjoying its addictive and immersive gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    Capsule for 7 Days to Die 7 Days to Die

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Variety of weapons, skills, and upgrades encourage experimentation with builds and playstyles."

    Capsule for Dead Effect 2 Dead Effect 2

    "Varied weapon builds, class choices, and upgrade synergies encourage experimentation with strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated maps and secrets encourage discovery, though environments reuse cave-like structures."

    Capsule for DAIMON BLADES DAIMON BLADES

    "Procedurally generated caves and mining encourage some discovery, though maps are relatively small and repeated."

  • Expression

    Game with the same Expression vibe

    -1

    "Some character choice and cosmetic variety, but limited customization or self-expression."

    Capsule for 270 | Two Seventy US Election 270 | Two Seventy US Election

    "Limited cosmetic options and character customization currently; some desire for more personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi universe with alien hordes, bosses, and exaggerated action fitting an imaginative fiction theme."

    Capsule for Let Them Come Let Them Come

    "Set in a sci-fi fantasy universe with dwarves, alien bugs, and exaggerated combat effects."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; community exists but gameplay is solo-focused."

    Capsule for Ultimate Custom Night Ultimate Custom Night

    "Single-player focus with minimal social interaction; community exists but gameplay is solo."

  • Growth

    Game with the same Growth vibe

    4

    "Strong learning curve with meta progression, unlocks, and skill development over time."

    Capsule for Army of Ruin Army of Ruin

    "Strong meta-progression and skill development through unlocking weapons, overclocks, and mastering classes."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with long sessions; no physical activity or health-related features."

    Capsule for Evochron Mercenary Evochron Mercenary

    "Typical sedentary gameplay with long sessions; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; no background or idle gameplay."

    Capsule for Outbreak Island Outbreak Island

    "Requires active attention and continuous engagement; no background or idle gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction or emotional connection; focus is on solo gameplay."

    Capsule for The Brookhaven Experiment The Brookhaven Experiment

    "Minimal social or emotional connection; gameplay is focused on solo survival and progression."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; purely individual play."

    Capsule for Helskate Helskate

    "No leadership or group management roles; purely individual play without guiding others."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating upgrades, crafting, unlocking weapons, and meta progression."

    Capsule for Demon Hunt Demon Hunt

    "Heavy emphasis on accumulating upgrades, unlocking weapons, and meta-progression across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though tension remains due to time limits and threats."

    Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

    "Some players find it relaxing and a good chill game, though others note tension from difficulty and time limits."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, explosions, and sound effects provide sensory stimulation and excitement."

    Capsule for ShellShock Live ShellShock Live

    "Vibrant visuals, explosions, and sound effects provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements exist but no social ranking."

    Capsule for Fungiman Fungiman

    "No social status or recognition systems; achievements exist but no social ranking."

  • Story

    Game with the same Story vibe

    2

    "Some lore and narrative elements present but gameplay is primarily action and exploration focused."

    Capsule for Patch Quest Patch Quest

    "Some narrative elements and lore from Deep Rock Galactic universe, but gameplay is mostly action-focused."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical combat, build planning, and decision making to overcome challenges and optimize runs."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Requires planning weapon builds, mining routes, and tactical movement to survive and optimize runs."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments from enemy waves and boss fights create suspense and excitement."

    Capsule for Sea of Survivors Sea of Survivors

    "Tense moments from swarming enemies, timed extractions, and boss fights create excitement and suspense."

  • Value

    Game with the same Value vibe

    4

    "Players feel they receive good entertainment value for the low price and frequent updates."

    Capsule for Green Project Green Project

    "Players feel they get good entertainment value for the low price, with many hours of content and updates."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat and destruction is central, with many explosions and enemy kills."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Enjoyment of combat and destruction is central, with satisfying explosions and bug slaughter."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

    Capsule for Overture Overture

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

Last update: 01/06/2026