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DeadCore

Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

DeadCore is a Platformer-FPS blending exploration and speedrun. Become immersed in a futuristic and dreamlike adventure which will see you climb a huge Tower born from the void and truly put your capabilities to the test. Will you be able to reveal the secrets that lie beneath this fog-ridden world?

Global score

85/100

Genres

Action, Indie, Platform, Shooter, Real Time Strategy (RTS)

Pros

  • Tight and responsive controls
  • Challenging but fair difficulty curve
  • Multiple paths and secrets
  • Engaging speedrun mode with leaderboards
  • Unique sci-fi aesthetic and soundtrack

Cons

  • Short overall length
  • Some frustrating difficulty spikes
  • Minor bugs and glitches reported
  • Minimal story and character expression
  • No multiplayer or cooperative play

Motivations

  • Autonomy
    4

    "Players have freedom to choose paths, explore alternate routes, and use various movement techniques creatively."

  • Competence
    5

    "High skill ceiling with precise platforming, aiming, and timing required; players improve through practice and mastery."

  • Competition
    4

    "Leaderboards and speedrun modes encourage comparing times with others and competing for best scores."

  • Continuation
    3

    "Replayability through speedrunning, alternate routes, and collectibles encourages habitual play and long sessions."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Multiple paths and player experimentation with movement and shortcuts allow creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    4

    "Immersive sci-fi world and challenging gameplay provide strong distraction and escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for challenge and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Game rewards trying new routes, movement techniques, and speedrun tricks to improve performance."

  • Exploration
    3

    "Encourages discovering hidden collectibles, alternate routes, and secrets beyond main paths."

  • Expression
    -3

    "Limited character customization or self-expression; focus is on gameplay and movement rather than avatar personalization."

  • Fantasy
    3

    "Set in a futuristic sci-fi world with abstract architecture and imaginative elements like gravity manipulation."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond leaderboards."

  • Growth
    4

    "Players develop skills in precision platforming, timing, and movement mastery over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus; fast-paced gameplay demands continuous engagement."

  • Intimacy
    -5

    "No social or emotional connections formed; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    3

    "Unlocking upgrades, new abilities, and collectibles provides a sense of progression."

  • Relaxation
    -3

    "High tension and challenge with moments of flow; not primarily a relaxation game."

  • Sensation
    3

    "Visuals, music, and fast-paced action provide stimulating sensory and emotional experiences."

  • Status
    3

    "Leaderboards and achievements offer recognition and social status among players."

  • Story
    1

    "Story is minimal and optional, delivered through collectible logs rather than central gameplay."

  • Strategy
    3

    "Requires planning routes, timing jumps, and problem solving to optimize speed and efficiency."

  • Thrill
    4

    "Fast-paced, high-risk platforming creates suspense and adrenaline-inducing moments."

  • Value
    4

    "Players perceive good value for price due to challenging gameplay and replayability."

  • Violence
    -3

    "Combat is minimal and non-lethal; focus is on disabling enemies and navigating obstacles."

  • Survival
    3

    "Players must avoid hazards and manage timing to survive and progress through levels."

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    Last update: 06/03/2026