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BLACKHOLE similar games & best alternatives

BLACKHOLE

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2015

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Quick resume

BLACKHOLE is an award-winning hardcore platformer with over 15 hours of story-driven sci-fi comedy and gravity-twisting puzzles. Complete Edition out now!

Global score

85/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Original gravity mechanics
    • Engaging story and humor
    • Excellent voice acting and soundtrack
    • Active developer support

    Cons

    • High difficulty causing frustration
    • Some control and physics issues
    • Repetitive deaths and retries
    • Dialogue can be annoying
    • Lack of multiplayer or cooperative modes

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore levels, choose which collectibles to pursue, and solve puzzles with multiple approaches."

    • Competence
      5

      "Game is highly challenging, requiring precision platforming and puzzle solving, with frequent feedback through deaths and retries."

    • Competition
      3

      "Includes leaderboards and time challenges encouraging players to compare performance."

    • Continuation
      4

      "Many players report long playtimes, habitual retries, and strong motivation to keep playing despite difficulty."

    • Cooperation
      -5

      "Single-player experience focused on individual puzzle solving and platforming."

    • Creativity
      3

      "Players experiment with gravity mechanics and puzzle solutions, though within designed levels."

    • Domination
      -5

      "No evidence of exerting control over others; gameplay is personal and self-directed."

    • Escapism
      3

      "Players use the game as a challenging distraction and stress outlet, often describing frustration and immersion."

    • Expectation
      -4

      "Players engage voluntarily out of interest and challenge seeking, not obligation."

    • Experimenting
      4

      "Game encourages trying new strategies and mastering mechanics to overcome puzzles."

    • Exploration
      3

      "Open world hubs and hidden collectibles encourage discovery and curiosity."

    • Expression
      -3

      "Limited customization; players mainly use predefined characters and environments."

    • Fantasy
      3

      "Science fiction setting with imaginative gravity mechanics and story elements."

    • Fellowship
      -4

      "Minimal social interaction; focus is on solo play."

    • Growth
      4

      "Players develop skills in precision platforming and puzzle solving over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires sustained focus and attention due to difficulty and precision demands."

    • Intimacy
      -5

      "No close social relationships formed through gameplay."

    • Leadership
      -5

      "No leadership roles; purely individual gameplay."

    • Progression
      4

      "Players collect items (selfburns, blackboxes) and unlock new levels and story content."

    • Relaxation
      -4

      "High frustration and tension reported due to difficulty and repeated failures."

    • Sensation
      3

      "Enjoyable visuals, music, and voice acting provide sensory stimulation."

    • Status
      2

      "Leaderboards and achievements provide some social recognition."

    • Story
      3

      "Narrative and character interactions are present and motivate players despite some criticism."

    • Strategy
      4

      "Players must plan routes and puzzle solutions carefully to succeed."

    • Thrill
      3

      "High stakes platforming and timed challenges create suspense and excitement."

    • Value
      4

      "Players feel they get good value for time and money due to length and content."

    • Violence
      -5

      "No combat or destruction; focus on puzzle and platforming."

    • Survival
      4

      "Players must avoid hazards and death to progress, emphasizing survival skills."

    Last update: 29/04/2026