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Denizen

PC (Microsoft Windows) • 2024

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Quick resume

Make a living for yourself in a city full of opportunity while you meet a variety of locals, explore unique locations, and work your way to the top in this open-world life simulator.

Global score

73/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Early Access

Pros

  • Open world life simulation with multiple activities
  • Customizable homes and character appearance
  • Diverse jobs and business management
  • Active developer engagement and frequent updates
  • Relaxing and immersive gameplay

Cons

  • Limited social interaction and shallow relationships
  • Repetitive and grindy gameplay with slow progression
  • Small, empty map with limited exploration
  • Technical bugs and occasional crashes
  • Lack of deep narrative or strategic complexity

Motivations

  • Autonomy
    4

    "Players have freedom to choose jobs, buy properties, customize homes, and direct their own actions in an open world."

  • Competence
    2

    "Jobs involve skill-based mini-games and progression, but many tasks become repetitive and grindy over time."

  • Competition
    -3

    "Focus is on personal progression and self-set goals; no evidence of ranked modes or direct player competition."

  • Continuation
    3

    "Players report habitual play and returning to the game regularly, though some find content limited and grindy."

  • Cooperation
    -4

    "Social interactions are minimal and limited to basic dialogue options; no meaningful teamwork or collaboration."

  • Creativity
    3

    "Players can customize homes with furniture and decorations, and personalize character appearance."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are equal or limited."

  • Escapism
    4

    "Players use the game as a relaxing life simulation and distraction from real life, enjoying immersion in virtual daily activities."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    2

    "Some exploration of different jobs, vehicles, and activities, but many players find routines quickly established."

  • Exploration
    1

    "Open world with multiple areas, but map is small and players often find locations repetitive or empty."

  • Expression
    3

    "Character customization and home decoration allow for self-expression, though options are currently limited."

  • Fantasy
    -3

    "Game focuses on realistic life simulation with plausible scenarios and everyday activities."

  • Fellowship
    -4

    "Minimal community feeling; social app interactions are shallow and do not foster strong group identity."

  • Growth
    3

    "Players develop skills and progress through job levels and business management, though growth can be slow and grindy."

  • Health
    -5

    "Sedentary gameplay with no physical activity; players mostly engage in sitting, driving, and clicking."

  • Idle
    2

    "Some players engage in long sessions but also report waiting times and downtime during grinding."

  • Intimacy
    -4

    "Social interactions are surface-level with limited emotional sharing or relationship depth."

  • Leadership
    1

    "Players can manage businesses and properties, but no evidence of leading other players or groups."

  • Progression
    4

    "Strong emphasis on accumulating money, properties, vehicles, and business upgrades."

  • Relaxation
    3

    "Gameplay is generally relaxing and chill, though some players find grind and waiting times tedious."

  • Sensation
    1

    "Visuals and audio are decent but not highly stimulating; sensory input is moderate and steady."

  • Status
    1

    "Some recognition through business ownership and social app status bars, but limited social evaluation."

  • Story
    1

    "Some lore and narrative elements exist, but overall story is minimal and gameplay is largely context-free."

  • Strategy
    1

    "Basic planning involved in managing businesses and jobs, but no deep strategic or complex problem solving."

  • Thrill
    -2

    "Game is low risk with predictable outcomes; lacks suspense or high tension moments."

  • Value
    2

    "Players feel the game offers decent value for price given ongoing updates and content potential."

  • Violence
    -4

    "Minimal violence; some minor illegal activities but no emphasis on combat or destruction."

  • Survival
    -3

    "Basic needs system exists but no significant threats or survival challenges."

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    Last update: 06/03/2026