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TRADER LIFE SIMULATOR

PC (Microsoft Windows) • 2021

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Quick resume

Global score

77/100

Genres

Indie, Simulator, Shooter

Pros

  • Addictive and relaxing gameplay
  • Active developer updates and community engagement
  • Realistic supermarket and life management simulation
  • Customizable store layout and progression
  • Good value especially on sale

Cons

  • Repetitive and sometimes tedious tasks
  • Lack of character and npc diversity (no female npcs)
  • Clunky driving and ui issues
  • Limited social and multiplayer features
  • Some bugs and optimization problems

Motivations

  • Autonomy
    4

    "Players have control over store setup, stocking, and business decisions, reflecting high personal freedom."

  • Competence
    3

    "Players engage in managing finances, stocking shelves, and overcoming challenges like resource management and survival needs."

  • Competition
    -4

    "Focus is on personal progress and management without direct comparison or competitive modes."

  • Continuation
    4

    "Many players report addictive gameplay and long sessions, indicating strong desire to keep playing."

  • Cooperation
    -4

    "Gameplay is primarily single-player with limited or no multiplayer or cooperative features."

  • Creativity
    3

    "Players can customize store layout, shelving, and product placement, allowing creative expression."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving simulator away from real-life pressures."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    2

    "Some experimentation with store setup and product management, though gameplay can become repetitive."

  • Exploration
    1

    "Limited exploration of a small town environment; some discovery but mostly familiar routes."

  • Expression
    2

    "Customization of store and home allows some self-expression, though character customization is lacking."

  • Fantasy
    -3

    "Game simulates realistic supermarket and life management scenarios without fantasy elements."

  • Fellowship
    -4

    "Minimal social interaction; mostly solitary gameplay with little community involvement in-game."

  • Growth
    3

    "Players develop skills in managing business and survival mechanics, learning over time."

  • Health
    -3

    "Sedentary gameplay with no physical activity; some survival elements but no physical exercise."

  • Idle
    -3

    "Requires constant attention to tasks like stocking and managing needs; not suitable for idle play."

  • Intimacy
    -5

    "No close relationships or emotional social interactions present."

  • Leadership
    -4

    "No leadership roles; player manages own store but does not lead others."

  • Progression
    4

    "Strong progression through acquiring items, upgrading store, vehicles, and expanding business."

  • Relaxation
    4

    "Many players find the game relaxing and a good way to unwind."

  • Sensation
    1

    "Basic sensory stimulation with simple graphics and sounds; not highly stimulating."

  • Status
    -4

    "No social recognition or status systems; gameplay is individual and low visibility."

  • Story
    -4

    "No narrative or plot; gameplay is context-free and focused on routine tasks."

  • Strategy
    2

    "Some strategic planning in stocking, finances, and resource management, but limited complexity."

  • Thrill
    -3

    "Gameplay is low risk and low suspense; more about steady management than thrill."

  • Value
    3

    "Players feel the game offers good value especially on sale, with many hours of gameplay."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and peaceful."

  • Survival
    3

    "Includes survival elements like managing hunger, hygiene, and vehicle maintenance."

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    Last update: 06/03/2026