Money Simulator: Brokeville (Free Prologue) similar games & best alternatives

Money Simulator: Brokeville (Free Prologue)

PC (Microsoft Windows) • 2025

Should you play it?

Welcome to the Brokeville! Grind your way to the top through jobs, deliveries, bicycle races, and risky crypto trades. Buy, customize, and sell cars & motorcycles for profit. Build your own businesses, manage them, and hire staff to grow your empire.

What works
  • Engaging economic simulation with multiple money-making methods
  • Strong progression and growth mechanics
  • Addictive and immersive gameplay
  • Free demo with substantial content
  • Active developer support and updates
Things to keep in mind
  • Numerous bugs and glitches
  • Clunky controls and ui issues
  • Short day cycles and time pressure
  • Limited map size and content in demo
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Supermarket Simulator: Prologue

  • Arcade Tycoon ™ : Simulation Game

  • Car Dealer Simulator: Prologue - Early Days

  • Storage Hunter Simulator

  • SimAirport

  • Overcrowd: A Commute 'Em Up

  • Cookard

  • Oxygen: First Breath

  • Car Manufacture

Hidden Gems

Less popular games with surprisingly high similarity

  • Arcade Tycoon ™ : Simulation Game

  • Rec Center Tycoon - Management Simulator

  • Coffee Shop Tycoon

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Capitalism 2

  • Continuation

    Ghosts of Tabor

  • Escapism

    Eleven Table Tennis

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Money Simulator: Brokeville (Free Prologue): Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Thrill, Relaxation. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose tasks such as buying, washing, repairing, photographing, and selling cars with some control over negotiation and shop upgrades."

    Capsule for Car Dealer Simulator: Prologue - Early Days Car Dealer Simulator: Prologue - Early Days

    "Players can choose various jobs and activities freely, such as deliveries, store management, vehicle flipping, and crypto trading, indicating a good level of control over their actions."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill in bargaining, repairing, and managing business, but overall difficulty is easy and progression can become repetitive."

    Capsule for Car For Sale Simulator 2023 Car For Sale Simulator 2023

    "The game involves skill elements like managing a store, flipping vehicles, and timing deliveries, but many players report the gameplay as easy or average difficulty with some grind."

  • Competition

    Game with the same Competition vibe

    -3

    "No evidence of competitive modes or leaderboards; gameplay focuses on individual progress and personal challenge."

    Capsule for Tomato Jones Tomato Jones

    "No evidence of competitive modes or leaderboards; gameplay focuses on personal progress and self-set goals."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addiction, habitual play, and long sessions despite bugs, showing strong desire to keep playing."

    Capsule for Ghosts of Tabor Ghosts of Tabor

    "Many players report long play sessions, addiction, and habitual play despite bugs, showing strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Game is primarily single-player focused with individual tasks; no multiplayer or cooperative gameplay mentioned."

    Capsule for Epic Chef Epic Chef

    "Game is primarily single-player with no multiplayer or cooperative features currently; players focus on individual tasks."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some vehicle customization and inventory management, but limited creative building or modification."

    Capsule for Under the Sand REDUX - a road trip simulator Under the Sand REDUX - a road trip simulator

    "Some customization in vehicle upgrades and store management, but limited creative freedom; mostly working within predefined systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No indications of exerting control over others or dominance mechanics; interactions are individual."

    Capsule for Pale Abyss - Prototype Pale Abyss - Prototype

    "No indications of exerting control over others or dominance mechanics; interactions are mostly independent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and immersive distraction, enjoying realistic simulation and social interaction."

    Capsule for Eleven Table Tennis Eleven Table Tennis

    "Players use the game as a fun distraction and stress relief, enjoying the immersive economic simulation and roleplaying aspects."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no reports of obligation or pressure to play."

    Capsule for Reverse: 1999 Reverse: 1999

    "Players engage voluntarily out of intrinsic interest and enjoyment; no reports of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different money-making strategies, explore game mechanics like gambling and bitcoin mining."

    Capsule for Internet Cafe Simulator 2 Internet Cafe Simulator 2

    "Players try different ways to make money, explore various jobs and mechanics, and experiment with strategies like crypto trading and vehicle flipping."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of the game world and side activities, but map is relatively small and familiar."

    Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

    "Some exploration of the game world is possible but limited by small map size and early development state."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character selection and upgrades offer some self-expression, but mostly standardized presentation."

    Capsule for Super Motherload Super Motherload

    "Limited character customization and vehicle upgrades provide some self-expression, but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game simulates realistic economic and business processes without fictional or fantastical elements."

    Capsule for Sim Companies Sim Companies

    "Game simulates realistic economic and life scenarios; no strong fantasy or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No multiplayer or social community features; players mostly play solo with minimal social connection."

    Capsule for Time Wasters Time Wasters

    "No multiplayer or social community features; players mostly play solo with minimal social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Strong focus on learning business management, improving strategies, and personal development through gameplay."

    Capsule for Startup Company Startup Company

    "Strong focus on personal development through learning game systems, improving store management, and financial growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention to manage tasks and time; not designed for idle or background play."

    Capsule for Beat Cop Beat Cop

    "Requires active attention for tasks like deliveries and store management; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Leap Up no jutsu Leap Up no jutsu

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage employees and assign tasks, exercising some leadership within the store context."

    Capsule for Tabletop Game Shop Simulator Tabletop Game Shop Simulator

    "Players manage their own store and employees, making decisions and guiding operations, indicating some leadership elements."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through accumulating wealth, upgrading companies, expanding markets, and acquiring assets."

    Capsule for Capitalism 2 Capitalism 2

    "Strong progression through earning money, buying stores, upgrading vehicles, and expanding business operations."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, though some report grind and bugs causing frustration."

    Capsule for Fallout 76 Fallout 76

    "Many players find the gameplay chill and enjoyable, though some report frustration from bugs and time pressure."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable vehicle sounds and physics provide sensory engagement, though graphics are modest."

    Capsule for Construction Simulator 2015 Construction Simulator 2015

    "Some sensory enjoyment from vehicle physics and game world, but graphics and audio are modest and sometimes criticized."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative or lore; gameplay is mostly context-free and mechanics-driven."

    Capsule for Tower Escape Tower Escape

    "Minimal story or lore; gameplay is mostly context-free economic simulation and sandbox activities."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in planning, resource management, and problem solving."

    Capsule for Sapiens Sapiens

    "Players engage in planning and problem solving for store management, investment, and resource allocation."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some thrill from managing challenges and ride excitement, but overall low suspense or risk."

    Capsule for Parkitect Parkitect

    "Some excitement from risky crypto trading and vehicle flipping, but overall low suspense or thrill elements."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value from free demo and anticipated full game content."

    Capsule for The Riftbreaker: Prologue The Riftbreaker: Prologue

    "Players perceive good value from free demo with substantial content and potential for full version."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay centers on constructive economic activities."

    Capsule for Industry Giant 2 Industry Giant 2

    "No combat or destruction; gameplay focuses on constructive economic activities."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and avoiding failure (e.g. paying employees) but low threat environment."

    Capsule for Megastore Simulator Megastore Simulator

    "Some resource management and avoiding failure in business, but low threat or danger levels."

Last update: 27/05/2026