Destroy All Humans! similar games & best alternatives

Destroy All Humans!

Nintendo Switch 2, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2020

Should you play it?

The cult-classic returns! Terrorize the people of 1950's Earth in the role of the evil alien Crypto-137. Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.

What works
  • Faithful remake with improved graphics
  • Humorous and satirical story
  • Fun and varied alien abilities
  • Smooth controls and gameplay
  • Nostalgic appeal
Things to keep in mind
  • Short game length
  • Some repetitive missions and challenges
  • Clunky saucer controls
  • Limited replayability
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • High On Life

  • Hubris

  • Immortals of Aveum™

  • Turok 3: Shadow of Oblivion Remastered

  • Far Cry 3 - Blood Dragon

  • High On Life 2

  • Tomb Raider V: Chronicles (2000)

  • Crysis Remastered

  • Scars Above

Hidden Gems

Less popular games with surprisingly high similarity

  • Turok 3: Shadow of Oblivion Remastered

  • Disney Pirates of the Caribbean: At Worlds End

  • I Am Sakuya: Touhou FPS Game

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Destroy All Humans! 2 - Reprobed

  • Escapism

    Bogos Binted?

  • Progression

    Impossible Creatures Steam Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Destroy All Humans!: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose stealth or combat approaches, explore the city, and plan assassinations, but within a structured mission framework."

    Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

    "Players have freedom to choose how to approach missions, use various weapons and abilities, and explore open areas, though some missions have scripted stealth elements."

  • Competence

    Game with the same Competence vibe

    3

    "Game is easy to learn but hard to master, requiring skillful manipulation and strategic thinking."

    Capsule for Rivalry Rivalry

    "Game is easy to learn but has some challenging missions and side objectives that require skill and mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or leaderboards; focus is on personal progression and completion."

    Capsule for Incredicer Incredicer

    "No multiplayer or leaderboards; focus is on single-player experience and personal progress."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy short sessions and casual play; some replayability but game is relatively short and can become repetitive."

    Capsule for Zombie Bowl-o-Rama Zombie Bowl-o-Rama

    "Players enjoy the game and some replayability via challenges and side missions, but overall game is short and has limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay."

    Capsule for Outlast 2 Outlast 2

    "Entirely single-player with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different weapons, combat tactics, and use environment creatively, but within predefined game structures."

    Capsule for Skydance's BEHEMOTH Skydance's BEHEMOTH

    "Players can experiment with various weapons, abilities, and destruction methods, but within predefined mission structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; gameplay is individual and narrative-driven."

    Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

    "No social or multiplayer dominance elements; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun social escape with humor and silly alien themes."

    Capsule for Bogos Binted? Bogos Binted?

    "Players use the game as a fun, humorous escape with over-the-top alien invasion and destruction."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

    Capsule for Worms Revolution Worms Revolution

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different tactics, equipment setups, and approaches to missions and challenges."

    Capsule for Hot Brass Hot Brass

    "Players try different weapons, abilities, and approaches to challenges, though within a somewhat repetitive mission framework."

  • Exploration

    Game with the same Exploration vibe

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    "Game features multiple cities and regions to tour, though environments are somewhat repetitive."

    Capsule for Rising Star 2 Rising Star 2

    "Game features multiple large locations to explore and revisit, though some areas are reused and missions are somewhat repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Some character skins and customization options available, allowing limited self-expression."

    Capsule for Guns, Gore and Cannoli 2 Guns, Gore and Cannoli 2

    "Some character skins and customization options available, allowing limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly imaginative sci-fi setting with aliens, psychic powers, and absurd humor."

    Capsule for Destroy All Humans! 2 - Reprobed Destroy All Humans! 2 - Reprobed

    "Strongly imaginative sci-fi setting with aliens, psychic powers, and exaggerated 1950s satire."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction elements; strictly a solo experience."

    Capsule for The Children of Clay The Children of Clay

    "No community or social interaction elements; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and unlock upgrades by completing challenges and improving performance."

    Capsule for Strike Suit Zero Strike Suit Zero

    "Players learn and improve skills to complete challenges and upgrade abilities."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

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    -3

    "Requires active attention and continuous engagement during missions."

    Capsule for EARTH DEFENSE FORCE: WORLD BROTHERS EARTH DEFENSE FORCE: WORLD BROTHERS

    "Requires player attention and active engagement throughout missions."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional connections formed through gameplay."

    Capsule for Evil Defenders Evil Defenders

    "No close social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "No leadership or group management mechanics present."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect DNA, unlock new creatures, and upgrade units, showing clear progression and growth."

    Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

    "Players collect DNA and upgrades to improve weapons, abilities, and saucer."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and lighthearted gameplay with moderate challenge and enjoyable pacing."

    Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

    "Generally lighthearted and fun gameplay with moments of challenge but mostly relaxed pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, sound effects, and humorous voice acting provide sensory enjoyment."

    Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

    "Colorful graphics, humorous voice acting, and explosive effects provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements are personal."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No social status or recognition systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Simple but humorous narrative with character interactions; story supports gameplay but is not deeply immersive."

    Capsule for Hell Pie Hell Pie

    "Story is humorous and satirical, providing narrative context but not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical elements in combat and stealth, but overall straightforward gameplay."

    Capsule for Mafia: The Old Country Mafia: The Old Country

    "Some tactical elements in stealth and combat, but mostly straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in tactical battles and boss fights, though overall tone is light and humorous."

    Capsule for Chroma Squad Chroma Squad

    "Some suspense in challenges and boss fights, but overall light and comedic tone."

  • Value

    Game with the same Value vibe

    -2

    "Game is short and some players feel price is high for content; better value on sale."

    Capsule for The Interactive Adventures of Dog Mendonça & Pizzaboy® The Interactive Adventures of Dog Mendonça & Pizzaboy®

    "Game is short and some players feel price is high relative to content; better value on sale."

  • Violence

    Game with the same Violence vibe

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    "Enjoyment of combat and destruction against alien enemies is central to gameplay."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "Enjoyment of combat, destruction, and violent alien powers is central to gameplay."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in combat and avoiding death, but generally forgiving and low threat."

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    "Some challenge in avoiding damage and completing objectives, but generally forgiving."

Last update: 01/06/2026