Space Hulk: Deathwing Enhanced Edition similar games & best alternatives

Space Hulk: Deathwing Enhanced Edition

PlayStation 4, PC (Microsoft Windows), Xbox One • 2018

Should you play it?

Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.

What works
  • Immersive warhammer 40k atmosphere
  • Intense and tactical combat
  • Strong cooperative multiplayer
  • Detailed and atmospheric maps
  • Weapon and class customization
Things to keep in mind
  • Repetitive mission objectives
  • Clunky ai companions in single player
  • Limited story depth
  • Multiplayer player base is small
  • Some technical bugs and glitches

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Serious Sam: Siberian Mayhem

  • Dread Dawn

  • Tom Clancy's Splinter Cell Conviction™

  • Warhammer 40,000: Darktide

  • EARTH DEFENSE FORCE 5

  • Starship Troopers: Extermination

  • Saints Row®: The Third™ Remastered

  • Ghostbusters: The Video Game Remastered

  • Battlezone Gold Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Battlezone Gold Edition

  • EXOME

  • Forsaken Frontiers

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Tribes of Midgard

  • Fantasy

    Warhammer 40,000: Battlesector

  • Violence

    Let Them Come

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Space Hulk: Deathwing Enhanced Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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    "Game requires skillful tactical combat, strategic planning, and mastery of complex mechanics with feedback on performance."

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    "Gameplay requires skillful combat, squad management, and tactical decision-making with feedback on performance."

  • Competition

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    "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

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    "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

  • Continuation

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    "Players report habitual play, replaying missions, and engaging with side content and challenges over long sessions."

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    "Players report habitual play, replaying missions, and engaging in multiplayer for extended sessions."

  • Cooperation

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    "Strong emphasis on teamwork in multiplayer modes; coordination and resource sharing are key to success."

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    "Strong emphasis on teamwork in multiplayer; coordination and squad tactics are crucial for success."

  • Creativity

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    "Customization of weapons and classes is available, but gameplay follows predefined mission structures."

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    "Some customization of weapons and classes, but gameplay mostly follows preset mission structures."

  • Domination

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    "Interactions emphasize teamwork and mutual support rather than exerting control over others."

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  • Escapism

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    "The grimdark atmosphere, immersive visuals, and challenging gameplay provide an engaging escape from real life."

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    "Immersive grimdark atmosphere and intense combat provide strong distraction and escape from reality."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

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    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting

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    "Players try different servants, combos, and skills, though missions follow established patterns."

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    "Players try different classes, weapons, and tactics, though mission objectives remain consistent."

  • Exploration

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    "Maps are large and detailed with some environmental variety, encouraging exploration but within known zones."

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    "Maps are detailed and atmospheric, encouraging exploration within confined space hulk environments."

  • Expression

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    "Some self-expression through weapon choice and upgrade customization, but limited avatar personalization."

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    "Some avatar and weapon customization available, allowing limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strongly rooted in imaginative Warhammer 40k fiction with space marines, tyranids, and other factions."

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    "Strongly rooted in imaginative Warhammer 40K fiction with powerful space marines and alien enemies."

  • Fellowship

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    "Community and multiplayer experiences foster a sense of belonging and shared fun."

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    "Community and camaraderie in multiplayer foster a sense of belonging and shared purpose."

  • Growth

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    "Players develop skills, upgrade weapons and gear, and improve abilities over time."

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    "Players develop skills, unlock weapons and upgrades, and improve squad effectiveness over time."

  • Health

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    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

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    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires constant attention and active engagement during missions; not suited for idle or background play."

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    "Requires focused attention and continuous engagement during missions; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Social interactions are mostly strategic and competitive rather than emotionally close or intimate."

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    "Social interactions are functional and tactical rather than emotionally close or intimate."

  • Leadership

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    "Players often direct AI teammates or coordinate multiplayer squads, assuming leadership roles."

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    "Players command AI squadmates or coordinate with team members, assuming leadership roles."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate items, upgrades, and unlocks that enhance gameplay and character abilities."

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    "Players accumulate weapons, upgrades, and cosmetic items to enhance their characters."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay is tense and challenging, with sustained pressure from survival and combat mechanics."

    Capsule for SCUM SCUM

    "Gameplay is tense and challenging, with sustained pressure from enemy waves and mission objectives."

  • Sensation

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    "Visual and auditory effects create exciting and immersive sensory experiences."

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    "Visual and auditory effects create an intense and immersive sensory experience."

  • Status

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    "Social recognition is limited; focus is on team success rather than individual status."

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    "Limited emphasis on social recognition or popularity; focus is on team success and personal progress."

  • Story

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    "Basic narrative integrated into missions; story is light and serves as backdrop."

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    "Narrative is present but considered basic; story serves mainly as context for missions."

  • Strategy

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    "Tactical decision making, resource management, and planning are key to success."

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  • Thrill

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    "Combat and survival provide suspense and excitement, though some find it repetitive over time."

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  • Value

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    "Players find good value especially on sale, with many hours of content and replayability."

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    "Players find good value especially on sale, with hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

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    "Core gameplay centers on violent combat, shooting, explosions, and gore against alien enemies."

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    "Core gameplay centers on violent combat against alien enemies with brutal weapons."

  • Survival

    Game with the same Survival vibe

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    "Players must manage health, armor, resources, and tactical positioning to avoid defeat and progress."

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    "Players must manage health, heals, and positioning to avoid death and complete objectives."

Last update: 01/06/2026