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F1® Manager 2022

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Make your mark on Formula 1® in the officially licensed F1® Manager 2022. Be the boss of your chosen constructor and pick from a roster of 2022 drivers and staff.

Global score

74/100

Genres

Simulator, Strategy, Racing, Sport

Pros

  • Immersive f1 licensed experience
  • Deep strategic gameplay
  • Realistic race atmosphere and audio
  • Long play sessions with progression
  • Active developer support and updates

Cons

  • Limited customization and creativity
  • Some ai and race mechanics issues
  • Lack of multiplayer or social features
  • No ability to create own teams
  • Some bugs and repetitive audio

Motivations

  • Autonomy
    3

    "Players have significant control over team management, strategy, car development, and race decisions, though constrained by preset rules and licensed content."

  • Competence
    4

    "Game involves strategic planning, skillful management of resources, and tactical decision-making with feedback on performance."

  • Competition
    4

    "Competition against AI teams and drivers with rankings, championships, and leaderboards; player compares performance to others."

  • Continuation
    4

    "Many players report long play sessions and habitual engagement, with some playing multiple seasons and investing dozens of hours."

  • Cooperation
    -3

    "Focus is on individual team management; limited or no multiplayer cooperation or teamwork with other players."

  • Creativity
    -2

    "Customization is limited to car parts and strategy; no ability to create own teams or extensive visual customization."

  • Domination
    -1

    "Interactions are mostly balanced with AI; no evidence of trash talk or exerting authority over others."

  • Escapism
    3

    "Players use the game to immerse in the F1 world and escape real life through strategic and immersive gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for F1 and management games, not out of obligation."

  • Experimenting
    3

    "Players try different strategies, car setups, and development paths to optimize performance and outcomes."

  • Exploration
    -3

    "Gameplay centers on known tracks and teams; limited discovery or new area exploration."

  • Expression
    -3

    "Limited avatar or team customization; mostly standardized presentation with some car part tuning."

  • Fantasy
    -4

    "Game simulates realistic F1 scenarios with licensed teams and drivers; minimal fantasy or fictional elements."

  • Fellowship
    -3

    "Mostly single-player experience with minimal social community interaction within the game."

  • Growth
    4

    "Players develop skills in strategy, management, and understanding of F1 mechanics over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during races and management; not designed for passive or background play."

  • Intimacy
    -4

    "Limited social interaction; no evidence of close relationships or emotional sharing."

  • Leadership
    4

    "Player leads the entire F1 team, making key decisions and guiding team direction."

  • Progression
    4

    "Strong progression through car upgrades, staff development, and championship advancement."

  • Relaxation
    1

    "Some players find the game relaxing and enjoyable, though others note tension from strategic challenges."

  • Sensation
    3

    "Visuals, audio, and race atmosphere provide sensory stimulation and excitement."

  • Status
    2

    "Players gain recognition through championships and rankings, though mostly within the game context."

  • Story
    1

    "Some narrative elements and lore exist but overall limited story immersion."

  • Strategy
    5

    "Core gameplay revolves around strategic planning, problem solving, and tactical decision-making."

  • Thrill
    3

    "Race day decisions and unpredictable events create suspense and excitement."

  • Value
    1

    "Generally perceived as good value especially on sale; some complaints about price at full cost."

  • Violence
    -4

    "Focus on constructive management and strategy; crashes occur but are not a source of enjoyment."

  • Survival
    2

    "Players manage risks like car reliability and race incidents to avoid failure and succeed."

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    Last update: 06/03/2026