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fault - milestone two side:above similar games & best alternatives

fault - milestone two side:above

PC (Microsoft Windows) • 2015

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Quick resume

fault - milestone two side:above is a Cinematic Visual Novel that takes place right after the events of milestone one. Please note that this novel is a direct sequel to fault - milestone one and contains massive spoilers of the first story. Play through of the first title is highly advised.

Global score

96/100

Genres

Indie

Similar games

    Pros

    • Engaging and emotional story
    • High quality art and visuals
    • Excellent soundtrack
    • Immersive cinematic presentation
    • Deep worldbuilding and themes

    Cons

    • No voice acting
    • Short playtime
    • No player choices or interactivity
    • Story incomplete, awaiting sequels
    • Some pixelation on close-ups

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Exploration, Continuation. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -4

      "The game is a kinetic visual novel with no choices or branching paths, so players follow a predetermined narrative without control over actions."

    • Competence
      -3

      "Gameplay involves reading and experiencing a story with no skill-based challenges or variation in tasks."

    • Competition
      -5

      "No competitive elements, multiplayer, or ranking systems present."

    • Continuation
      4

      "Players are highly engaged with the story and world, often playing for multiple hours and eagerly awaiting sequels."

    • Cooperation
      -5

      "Single-player experience focused on individual reading without multiplayer or cooperative gameplay."

    • Creativity
      2

      "While players do not create content, the game features creative storytelling, worldbuilding, and visual presentation."

    • Domination
      -5

      "No social dominance or power dynamics over other players; purely narrative experience."

    • Escapism
      5

      "Strong escapism through immersive fantasy and sci-fi story, emotional engagement, and exploration of complex themes."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and desire to experience the story, not obligation."

    • Experimenting
      -4

      "Linear story with no gameplay experimentation or mechanic exploration."

    • Exploration
      3

      "Exploration of new locations and unfolding story elements within the game world, though no physical exploration mechanics."

    • Expression
      -4

      "No player customization or avatar personalization; presentation is fixed by developers."

    • Fantasy
      5

      "Strong fantasy and sci-fi setting with imaginative fiction and worldbuilding."

    • Fellowship
      -5

      "Minimal social interaction; experience is solitary and narrative focused."

    • Growth
      3

      "Players develop understanding of story, characters, and world; some intellectual and emotional growth."

    • Health
      -5

      "Sedentary gameplay without physical activity."

    • Idle
      -4

      "Requires focused attention to read and follow story; not suitable for passive or background play."

    • Intimacy
      -4

      "Limited to emotional connection with characters through narrative; no social or interpersonal interaction."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      2

      "Progression through story chapters and unlocking achievements, but no item or power accumulation."

    • Relaxation
      3

      "Engaging story and music provide emotional catharsis and flow, though some tension and drama are present."

    • Sensation
      3

      "High quality visuals and music provide sensory stimulation and emotional impact."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      5

      "Narrative immersion is the core of the experience, with deep plot, character development, and emotional engagement."

    • Strategy
      -5

      "No strategic or problem-solving gameplay elements."

    • Thrill
      2

      "Some suspense and emotional tension in story, but no gameplay risk or challenge."

    • Value
      3

      "Players perceive good value in story quality, art, and music despite relatively short playtime."

    • Violence
      -3

      "Violence is depicted narratively but not as gameplay enjoyment; focus is on story and characters."

    • Survival
      -5

      "No survival or resource management gameplay."

    Last update: 29/04/2026