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fault - milestone one

Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

fault is a series of Science Fantasy Cinematic Novels using a unique 3D Camera system for a visually immersive reading experience. Follow Selphine, the bubbly Princess and her sharp-witted Royal Guardian, Ritona, on their journey of a lifetime back to their homeland of Rughzenhaide.

Global score

92/100

Genres

Adventure, Simulator, Visual Novel, Indie

Pros

  • Engaging and emotional story
  • Beautiful art and character design
  • Excellent soundtrack
  • Rich world-building with in-game encyclopedia
  • Available in multiple languages including chinese and russian

Cons

  • Very limited player interaction and choices
  • Short playtime (~4-8 hours)
  • Lack of voice acting
  • Some pacing and exposition issues
  • Ends on a cliffhanger requiring sequel

Motivations

  • Autonomy
    -5

    "Kinetic visual novel with almost no player choices and no impact on story progression"

  • Competence
    -3

    "Reading-focused gameplay with minimal interaction and no skill challenges"

  • Competition
    -5

    "No competitive elements or comparison with other players"

  • Continuation
    3

    "Players engage in long reading sessions and anticipate sequels, showing attachment"

  • Cooperation
    -5

    "Single-player experience focused on individual reading without multiplayer or teamwork"

  • Creativity
    2

    "Rich world-building and lore with an in-game encyclopedia, but no player creation or modification"

  • Domination
    -5

    "No social dominance or power exertion over others"

  • Escapism
    4

    "Immersive story and world provide strong escape from reality"

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation"

  • Experimenting
    -4

    "Linear story with no branching or experimentation in gameplay"

  • Exploration
    3

    "Exploration of a richly detailed fantasy/science world through narrative and lore"

  • Expression
    -4

    "No character customization or player expression, fixed presentation"

  • Fantasy
    4

    "Strong fantasy elements blended with science fiction in an imaginative setting"

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement"

  • Growth
    3

    "Players gain knowledge of complex lore and character backgrounds, promoting learning"

  • Health
    -5

    "Sedentary reading experience with no physical activity"

  • Idle
    -4

    "Requires sustained attention and focus to read through the story"

  • Intimacy
    2

    "Emotional engagement with characters and story, though no direct social bonding"

  • Leadership
    -5

    "No leadership or group management elements"

  • Progression
    2

    "Story progression and unlocking achievements, but no item or power accumulation"

  • Relaxation
    3

    "Engaging narrative provides emotional catharsis and flow for readers"

  • Sensation
    2

    "Enjoyable music and art provide sensory stimulation, but limited dynamic stimuli"

  • Status
    -5

    "No social recognition or status systems"

  • Story
    5

    "Highly praised narrative immersion with complex plot and character development"

  • Strategy
    -4

    "No strategic or problem-solving gameplay, purely linear reading"

  • Thrill
    2

    "Some suspense and emotional tension in story, but no gameplay risk or challenge"

  • Value
    3

    "Players feel good value from story, art, and music despite short length"

  • Violence
    -2

    "Story contains some violent themes but gameplay focuses on narrative, not combat"

  • Survival
    -5

    "No survival or failure avoidance mechanics"

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    Last update: 06/03/2026