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Fieldrunners 2

PlayStation Vita, PC (Microsoft Windows), iOS, BlackBerry OS, Android • 2013

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Quick resume

Get ready to DEFEND THE WORLD! The biggest sequel in tower defense history is finally here: Fieldrunners 2 has arrived! From Subatomic Studios, creators of the award winning classic strategy game comes an all new adventure that was years in the making.

Global score

86/100

Genres

Action, Strategy, Casual, Indie

Pros

  • Addictive and challenging gameplay
  • Large variety of towers and maps
  • Good strategic depth and replayability
  • Colorful and appealing graphics
  • No pay-to-win mechanics in pc version

Cons

  • Grinding required to unlock some towers
  • Some players dislike social media coin incentives
  • Limited narrative or story content
  • No multiplayer or cooperative modes
  • Some difficulty spikes and balance issues

Motivations

  • Autonomy
    4

    "Players have freedom to place towers almost anywhere and create their own maze paths, allowing strategic decision-making and personal control."

  • Competence
    4

    "The game offers challenging levels, especially on higher difficulties, requiring skillful tower placement and strategy to succeed."

  • Competition
    1

    "Includes global leaderboards and score challenges, but competition is not the main focus; players mostly compete against their own best scores."

  • Continuation
    3

    "Many players report addictive gameplay with long play sessions and repeated attempts to achieve 3 stars on levels."

  • Cooperation
    -5

    "Single-player only with no cooperative or multiplayer modes."

  • Creativity
    4

    "Players creatively design maze-like tower layouts and experiment with tower combinations and strategies."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief, enjoying its casual and engaging nature."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

  • Experimenting
    3

    "Varied maps and tower types encourage players to try new strategies and experiment with different tower placements."

  • Exploration
    1

    "Some variety in maps and modes, but mostly familiar tower defense environments with limited discovery."

  • Expression
    2

    "Customization is limited to tower selection and placement; no avatar or aesthetic personalization."

  • Fantasy
    -2

    "The game features cartoonish soldiers and vehicles but is grounded in a realistic military theme without fantasy elements."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players learn and improve strategies, unlock towers, and develop skills to overcome harder challenges."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during gameplay; not suitable for passive or background play."

  • Intimacy
    -5

    "No social interaction or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management features; single-player experience."

  • Progression
    4

    "Players unlock new towers and upgrades through gameplay and achievements, showing clear progression."

  • Relaxation
    2

    "Some players find it relaxing and enjoyable, though higher difficulties can be challenging and tense."

  • Sensation
    2

    "Colorful graphics and sound effects provide enjoyable sensory stimulation without overwhelming intensity."

  • Status
    1

    "Leaderboards provide some recognition, but social status is not a major motivator."

  • Story
    -3

    "Minimal narrative or lore; gameplay focuses on tower defense mechanics rather than story immersion."

  • Strategy
    5

    "Core gameplay revolves around strategic planning, tower placement, and problem solving."

  • Thrill
    2

    "Some suspense and challenge in higher difficulties, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report good value for money with many hours of gameplay and replayability."

  • Violence
    3

    "Gameplay involves combat and destruction of enemy units, though presented in a cartoonish style."

  • Survival
    3

    "Players must prevent enemies from reaching the base, managing resources and defenses to survive waves."

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    Last update: 06/03/2026