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Cursed Treasure 2 similar games & best alternatives

Cursed Treasure 2

PC (Microsoft Windows), iOS, Mac, Web browser, Linux • 2017

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Quick resume

Why be good when you can be... bad? Cursed Treasure 2 is an addictive tower-defense game that puts the power of darkness at your fingertips. Build towers of powerful orcs, demons, and undead, and master powerful spells, to protect your precious hoard from all manner of no-good do-gooders.

Global score

82/100

Genres

Indie, Strategy

Similar games

    Pros

    • Challenging and well-balanced gameplay
    • Strong progression and skill tree system
    • High replayability with day/night modes
    • Unique fantasy setting playing as the villain
    • Reasonable price and value

    Cons

    • Final levels have balancing issues and difficulty spikes
    • Limited tower placement freedom
    • Some grind required for upgrades and currency
    • No multiplayer or social features
    • Minor bugs and control issues reported

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Exploration, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      2

      "Players have control over tower placement within terrain constraints and skill tree upgrades, but tower placement is limited by fixed terrain types."

    • Competence
      4

      "Game offers challenging levels, skill trees, and strategic upgrades that reward mastery and skill development."

    • Competition
      -3

      "Focus is on personal progression and mastery rather than direct competition or leaderboards."

    • Continuation
      4

      "High replayability with multiple levels, day/night modes, and incentive to replay for upgrades and achievements."

    • Cooperation
      -5

      "Single-player tower defense game with no cooperative multiplayer elements."

    • Creativity
      1

      "Some creativity in upgrading towers and skill trees, but tower placement is restricted by terrain."

    • Domination
      -4

      "No evidence of exerting control over other players; gameplay is individual and balanced."

    • Escapism
      4

      "Players use the game for distraction and stress relief, enjoying immersive tower defense gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia, with no obligation or pressure."

    • Experimenting
      3

      "Players try different tower upgrade paths and strategies to overcome challenges."

    • Exploration
      -2

      "Levels are fixed with limited exploration; focus is on mastering known maps and strategies."

    • Expression
      -3

      "Limited customization options; tower types and placements are predefined with minimal personalization."

    • Fantasy
      4

      "Players experience a fantasy setting playing as the 'villain' with magical towers and enemies."

    • Fellowship
      -5

      "No social or community features; gameplay is solo."

    • Growth
      4

      "Strong emphasis on leveling up, skill acquisition, and improving strategies."

    • Health
      -4

      "Sedentary gameplay typical of tower defense games with no physical activity."

    • Idle
      -3

      "Requires focused attention during waves and strategic planning; not suitable for idle play."

    • Intimacy
      -5

      "No social or emotional relationship building."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      5

      "Strong progression system with XP, skill trees, tower upgrades, and unlocking new abilities."

    • Relaxation
      2

      "Provides flow and catharsis for players but also includes challenging and tense moments."

    • Sensation
      2

      "Colorful graphics and sound effects provide sensory stimulation, though not extreme."

    • Status
      -4

      "No social recognition or ranking systems present."

    • Story
      1

      "Minimal narrative with some flavor text; story is not a major focus."

    • Strategy
      4

      "Requires strategic planning of tower placement, upgrades, and resource management."

    • Thrill
      3

      "Challenging levels and bosses create suspense and tension."

    • Value
      4

      "Good value for price with many hours of gameplay and replayability."

    • Violence
      3

      "Combat and destruction of enemies is central to gameplay."

    • Survival
      3

      "Players must protect gems and survive waves of enemies, managing resources carefully."

    Last update: 29/04/2026