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First Person Tennis - The Real Tennis Simulator

Oculus Quest, PC (Microsoft Windows), Meta Quest 2 • 2019

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Quick resume

First Person Tennis uses the most innovative physics engine to reproduce the real tennis shots in VR. Thanks to the support of a big community and professional tennis players, the game is in an endless development to reach an incredible level of realism.

Global score

88/100

Genres

Simulator, Sport, Indie, Arcade

Pros

  • Realistic tennis physics and gameplay
  • Immersive vr experience with multiple locomotion options
  • Active developer support and frequent updates
  • Good workout and physical engagement
  • Multiplayer and tournament modes

Cons

  • Some bugs and occasional crashes reported
  • Limited customization and progression systems
  • Serving mechanics can be difficult for some players
  • Crowd and commentary could be more varied
  • Requires sufficient physical space to play safely

Motivations

  • Autonomy
    4

    "Players have control over swing, shot placement, and movement options including teleport, sliding, and free movement, allowing personal decision-making."

  • Competence
    4

    "The game rewards skillful strokes, timing, and positioning with realistic physics and challenging AI, especially in simulation mode."

  • Competition
    3

    "Includes tournaments, rankings, and multiplayer modes encouraging comparison and competition with others."

  • Continuation
    3

    "Players report habitual play, returning regularly for matches and training, indicating sustained engagement."

  • Cooperation
    1

    "Some multiplayer modes exist but primarily focused on individual matches rather than cooperative play."

  • Creativity
    -2

    "Limited customization mostly cosmetic; gameplay follows realistic tennis rules and predefined mechanics without creative building or modification."

  • Domination
    -3

    "Interactions emphasize fair competition and mutual respect rather than exerting control or superiority over others."

  • Escapism
    3

    "Players use the game for immersive distraction and physical activity, escaping real life through VR tennis simulation."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Players try different locomotion options and shot techniques, exploring game mechanics and improving skills."

  • Exploration
    1

    "Multiple courts and environments exist but exploration is limited to known tennis venues without open-world discovery."

  • Expression
    1

    "Some character and outfit customization available, but limited self-expression beyond cosmetic changes."

  • Fantasy
    -4

    "Strong emphasis on realistic tennis simulation with accurate physics and real-world court settings."

  • Fellowship
    2

    "Multiplayer and community interaction exist but social connection is moderate, not central to experience."

  • Growth
    4

    "Players develop tennis skills, learn serving and shot techniques, and improve through practice and tournaments."

  • Health
    4

    "Physical activity and fitness benefits reported due to VR movement and tennis gameplay."

  • Idle
    -3

    "Requires active attention and physical engagement; not suited for passive or background play."

  • Intimacy
    -3

    "Social interactions are limited to gameplay and competition; no evidence of close emotional relationships."

  • Leadership
    -4

    "No leadership or management roles; players participate individually without directing others."

  • Progression
    3

    "Includes tournament advancement and some character upgrades, though progression systems are basic."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though simulation mode can be challenging and tense."

  • Sensation
    3

    "Immersive VR visuals, sounds, and physical feedback provide engaging sensory stimulation."

  • Status
    2

    "Rankings and multiplayer provide some social recognition, but not a dominant motivation."

  • Story
    -4

    "No narrative or plot; gameplay centers on tennis matches without story immersion."

  • Strategy
    3

    "Players must plan shots, positioning, and tactics to outplay opponents, especially in simulation mode."

  • Thrill
    3

    "Competitive matches and tense rallies create suspense and excitement."

  • Value
    2

    "Players perceive good value for physical activity and immersive tennis experience, though some mention price concerns."

  • Violence
    -5

    "Focus on constructive sports simulation with no combat or destructive elements."

  • Survival
    -4

    "Stable environment with no threats or survival challenges; gameplay is skill-based tennis matches."

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    Last update: 06/03/2026