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Himno similar games & best alternatives

Himno

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2019

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Quick resume

Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.

Global score

91/100

Genres

Adventure, Casual, Indie, Free To Play, Platform, Music, Arcade

Similar games

    Pros

    • Relaxing and calming atmosphere
    • Beautiful visuals and sound design
    • Free to play
    • Smooth and satisfying movement mechanics
    • Procedurally generated maps add variety

    Cons

    • Lack of clear objectives or story
    • Controls can be unintuitive or clunky for some
    • Limited content and replayability
    • No multiplayer or social features
    • Dark areas can make platforming difficult

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Story, Strategy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore procedurally generated maps with no fixed objectives or forced routines, choosing their own pace and actions."

    • Competence
      2

      "The game involves platforming and movement challenges that require skill, but overall difficulty is low and forgiving."

    • Competition
      -4

      "No competitive elements or player comparison; focus is on personal exploration and relaxation."

    • Continuation
      3

      "Players return for short, casual sessions and achievement hunting, but the game is not designed for long continuous play."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative features."

    • Creativity
      1

      "Some freedom in movement and exploration, but no building or customization; limited creative expression."

    • Domination
      -5

      "No player-versus-player or power-over-others dynamics."

    • Escapism
      5

      "Strongly designed as a relaxing, stress-relieving experience to escape real-life pressures."

    • Expectation
      -4

      "Players engage voluntarily for relaxation and enjoyment without external pressure or obligation."

    • Experimenting
      3

      "Players explore maps and experiment with movement and power-ups, though within a limited scope."

    • Exploration
      4

      "Core gameplay involves discovering new procedurally generated districts and hidden items."

    • Expression
      -3

      "Minimal character customization; no cosmetic or avatar personalization noted."

    • Fantasy
      2

      "Some fantasy elements like wisps and magical abilities, but overall grounded in simple platforming."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      3

      "Players gain XP and unlock abilities (wisps) that improve movement, reflecting personal skill growth."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -4

      "Requires focused attention on platforming and movement; not a background or idle game."

    • Intimacy
      -5

      "No social interactions or relationship-building elements."

    • Leadership
      -5

      "No leadership or group management features."

    • Progression
      3

      "Progression through XP, unlocking wisps and advancing through districts, though no major item collection."

    • Relaxation
      5

      "Strong emphasis on relaxation, calm atmosphere, soothing music, and stress relief."

    • Sensation
      3

      "Enjoyable visual and auditory experience with ambient sounds and music enhancing immersion."

    • Status
      -4

      "No social recognition or status systems; achievements are personal milestones."

    • Story
      -3

      "Minimal story or lore; some mystery but no strong narrative immersion."

    • Strategy
      -2

      "Gameplay focuses on platforming skill rather than complex planning or problem solving."

    • Thrill
      -3

      "Low risk and tension; falling into water causes death but overall experience is calm."

    • Value
      5

      "Free to play with no paywalls; players appreciate the quality and content for zero cost."

    • Violence
      -5

      "No combat or violent gameplay; purely constructive and exploratory."

    • Survival
      -3

      "Minimal survival elements; death only occurs by falling into water, no resource management."

    Last update: 29/04/2026