Locke(d) similar games & best alternatives
Locke(d)
2023
Related articles
Quick resume
An algorithm decided to show you this. What now?
Global score
93/100
Genres
Adventure, Casual, Indie, Free To Play, Visual Novel, Point-and-click
Pros
- Thought-provoking philosophical narrative
- Beautiful art and calming music
- Short and accessible
- Free to play
- Unique meta storytelling
Cons
- Very short length
- Lack of interactivity or choices
- Linear and predictable gameplay
- May feel anticlimactic or shallow to some
- No replay value
Motivations
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Autonomy4
"Players experience a narrative with no choices, but the game emphasizes philosophical themes of free will and control, provoking reflection on autonomy."
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Competence-3
"The gameplay is simple and predictable, mostly reading and clicking through a linear visual novel with minimal interaction."
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Competition-5
"No competitive elements or comparison to others; the experience is solitary and introspective."
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Continuation-4
"The game is very short (10-30 minutes) with no replay incentives beyond philosophical reflection; players tend to finish quickly and move on."
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Cooperation-5
"Single-player experience focused on individual reflection; no cooperative or multiplayer features."
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Creativity1
"Some minor interaction with environment and narrative exploration, but largely follows a fixed script and structure."
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Domination-5
"No elements of exerting control over others; the game centers on mutual existential questioning."
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Escapism3
"Players use the game as a philosophical escape and mental exploration, often reflecting on real-life concepts through the narrative."
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Expectation-4
"Players engage voluntarily out of curiosity and intrinsic interest in philosophy and narrative, not obligation."
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Experimenting-4
"The game is linear with no branching paths or experimental mechanics; players follow a set narrative."
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Exploration2
"Some limited exploration of the environment through clicking objects, but mostly confined to a single room and fixed story."
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Expression-3
"No character customization or player-driven expression; presentation is standardized."
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Fantasy1
"The game uses fictional characters and metaphors but is grounded in philosophical realism and existential themes."
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Fellowship-5
"No social or community features; experience is solitary and introspective."
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Growth3
"Players gain philosophical insight and personal reflection, learning about free will and consciousness."
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Health-5
"Sedentary, reading-based experience with no physical activity."
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Idle-4
"Requires focused reading and attention during the short playtime; not a background or idle game."
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Intimacy1
"Some emotional connection to the Host character and narrative, but limited to surface-level interaction."
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Leadership-5
"No leadership or group management elements; purely individual experience."
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Progression1
"Minimal progression through story and achievements; no item collection or upgrades."
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Relaxation3
"Calming music and art create a relaxing atmosphere despite philosophical tension."
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Sensation2
"Pleasant visuals and music provide sensory enjoyment, though subdued and atmospheric rather than intense."
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Status-5
"No social recognition or status systems; experience is private and personal."
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Story5
"Strong narrative focus with philosophical storytelling and meta elements driving the experience."
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Strategy-5
"No strategic or problem-solving gameplay; purely linear reading experience."
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Thrill0
"The game evokes existential tension but lacks traditional suspense or risk elements."
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Value5
"Free to play with high perceived value due to thought-provoking content and artistic quality."
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Violence-5
"No violence or destructive gameplay; focus is on dialogue and reflection."
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Survival-5
"No survival or threat elements; stable and safe environment."
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Last update: 06/03/2026