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Perceptions of the Dead similar games & best alternatives

Perceptions of the Dead

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Follow three stories set in a world where the dead linger, and things far worse wait beyond the veil.

Global score

92/100

Genres

Adventure, Casual, Free To Play, Indie, Visual Novel

Similar games

    Pros

    • Unique and appealing art style
    • High quality voice acting
    • Engaging and humorous stories
    • Free to play
    • Short and accessible

    Cons

    • Stories feel short and sometimes incomplete
    • Limited player choices and interactivity
    • Some racial stereotype concerns in dialogue
    • Minor technical issues with audio sync
    • Lack of replayability and branching

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle, Thrill. It leans lower than usual among comparable games on Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      2

      "Players can make some choices affecting story progression, especially in Jill Count's scenario, but overall the game is mostly linear with limited player agency."

    • Competence
      -3

      "The game involves mostly reading and clicking through dialogue with minimal skill challenges or technical gameplay."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal narrative experience."

    • Continuation
      3

      "Players express desire for more content and sequels; some mention replaying or anticipation for volume 2."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Unique art style and voice acting praised; some player choices allow minor narrative variation."

    • Domination
      -5

      "No indications of exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a lighthearted spooky escape and distraction; immersive voice acting and atmosphere support this."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or pressure noted."

    • Experimenting
      -2

      "Limited experimentation due to linear narrative and few choices; mostly following established story paths."

    • Exploration
      1

      "Some minor exploration in Jill Count's story with choice of areas to visit, but mostly linear and familiar environments."

    • Expression
      -4

      "No character customization or environment modification; presentation is standardized."

    • Fantasy
      4

      "Strong supernatural and paranormal themes with imaginative ghost stories and fictional characters."

    • Fellowship
      -5

      "No social or community features; solitary experience."

    • Growth
      1

      "Some players mention curiosity about story and characters, but limited learning or skill development."

    • Health
      -5

      "Sedentary gameplay with no physical activity."

    • Idle
      4

      "Short sessions, casual play, suitable for filling time; some players mention quick playthroughs."

    • Intimacy
      -4

      "Limited social interaction; no close relationships formed through gameplay."

    • Leadership
      -5

      "No leadership or management roles present."

    • Progression
      -3

      "No item collection or upgrades; static narrative progression without accumulation."

    • Relaxation
      3

      "Players describe the experience as relaxing and enjoyable with a balance of light suspense."

    • Sensation
      2

      "Visual and auditory elements are praised for style and voice acting; moderate sensory stimulation."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      4

      "Strong narrative focus with multiple engaging stories and voice acting; some players desire deeper story development."

    • Strategy
      -4

      "Minimal strategic or problem-solving elements; mostly straightforward reading and clicking."

    • Thrill
      2

      "Some suspense and light horror elements create mild thrill, but not intense or scary."

    • Value
      5

      "Highly praised for being free with quality voice acting and art; players feel good return for time invested."

    • Violence
      -3

      "No emphasis on combat or destruction; some mention of horror themes but no violent gameplay."

    • Survival
      -5

      "No survival mechanics or threat avoidance; stable narrative environment."

    Last update: 29/04/2026