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Lilith Wants to Buy Your Soul

Mac, PC (Microsoft Windows), Linux • 2023

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Quick resume

Take a personality test with a definitely-not-clingy demon girl.

Global score

96/100

Genres

Indie, Free To Play, Visual Novel

Pros

  • Unique and thoughtful narrative
  • Free and short experience
  • Emotional and reflective
  • Cute and charming character design
  • Clever 4th wall breaking

Cons

  • Very short and one-time play only
  • Limited gameplay mechanics
  • No replayability without file manipulation
  • Some players found writing simplistic
  • Lack of customization or progression

Motivations

  • Autonomy
    3

    "Players make choices in dialogue that affect the appraisal of their soul, showing some control over outcomes."

  • Competence
    -2

    "Gameplay is simple and mostly involves answering questions with predictable outcomes; minimal skill or challenge."

  • Competition
    -5

    "No competitive elements; experience is personal and individual without comparison to others."

  • Continuation
    -3

    "Game is short and only playable once without file manipulation; players express sadness at inability to replay."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    1

    "Some player experimentation with dialogue choices and outcomes, but within a fixed narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are with a single NPC."

  • Escapism
    3

    "Players use the game as a brief distraction and emotional experience, often reflecting on life and self-worth."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity or interest, with no obligation or external pressure."

  • Experimenting
    2

    "Some players try different answers or replay by manipulating files to see alternate outcomes."

  • Exploration
    -3

    "Game is short with limited environments; exploration is minimal and mostly narrative-focused."

  • Expression
    -4

    "No character customization or personalization; presentation is fixed and standardized."

  • Fantasy
    4

    "Game features a demon character and supernatural themes, creating an imaginative fictional experience."

  • Fellowship
    -4

    "Social connection is minimal; although players discuss the game online, the game itself is solitary."

  • Growth
    3

    "Players reflect on personal values and life meaning prompted by the game's questions and narrative."

  • Health
    -5

    "Sedentary experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during short play session; not designed for background or idle play."

  • Intimacy
    2

    "Some emotional connection formed with the character Lilith, with players expressing affection and attachment."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    -4

    "No accumulation of items or upgrades; static experience with a single session outcome."

  • Relaxation
    2

    "Generally a calm, thoughtful experience with some emotional moments but no sustained tension."

  • Sensation
    1

    "Visuals and music are pleasant but simple; some players note aesthetic appeal and sound design."

  • Status
    -5

    "No social recognition or ranking; experience is private and individual."

  • Story
    4

    "Narrative-driven with scripted dialogue, character interaction, and emotional story elements."

  • Strategy
    -3

    "No complex problem solving; choices are straightforward with limited strategic depth."

  • Thrill
    0

    "Some surprise elements and 4th wall breaks create mild suspense, but overall low thrill."

  • Value
    4

    "Highly praised for being free and delivering meaningful emotional content in a short time."

  • Violence
    -5

    "No violence or destructive gameplay; focus is on dialogue and interaction."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe narrative environment."

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    Last update: 06/03/2026