Lilith Wants to Buy Your Soul similar games & best alternatives
Lilith Wants to Buy Your Soul
2023
Related articles
Quick resume
Take a personality test with a definitely-not-clingy demon girl.
Global score
96/100
Genres
Indie, Free To Play, Visual Novel
Similar games
Pros
- Unique and thoughtful narrative
- Free and short experience
- Emotional and reflective
- Cute and charming character design
- Clever 4th wall breaking
Cons
- Very short and one-time play only
- Limited gameplay mechanics
- No replayability without file manipulation
- Some players found writing simplistic
- Lack of customization or progression
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Progression, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make choices in dialogue that affect the appraisal of their soul, showing some control over outcomes."
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Competence-2
"Gameplay is simple and mostly involves answering questions with predictable outcomes; minimal skill or challenge."
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Competition-5
"No competitive elements; experience is personal and individual without comparison to others."
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Continuation-3
"Game is short and only playable once without file manipulation; players express sadness at inability to replay."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity1
"Some player experimentation with dialogue choices and outcomes, but within a fixed narrative structure."
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Domination-5
"No elements of exerting control or superiority over others; interactions are with a single NPC."
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Escapism3
"Players use the game as a brief distraction and emotional experience, often reflecting on life and self-worth."
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Expectation-4
"Players engage voluntarily out of curiosity or interest, with no obligation or external pressure."
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Experimenting2
"Some players try different answers or replay by manipulating files to see alternate outcomes."
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Exploration-3
"Game is short with limited environments; exploration is minimal and mostly narrative-focused."
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Expression-4
"No character customization or personalization; presentation is fixed and standardized."
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Fantasy4
"Game features a demon character and supernatural themes, creating an imaginative fictional experience."
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Fellowship-4
"Social connection is minimal; although players discuss the game online, the game itself is solitary."
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Growth3
"Players reflect on personal values and life meaning prompted by the game's questions and narrative."
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Health-5
"Sedentary experience with no physical activity or health-related features."
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Idle-3
"Requires focused attention during short play session; not designed for background or idle play."
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Intimacy2
"Some emotional connection formed with the character Lilith, with players expressing affection and attachment."
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Leadership-5
"No leadership or group management elements present."
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Progression-4
"No accumulation of items or upgrades; static experience with a single session outcome."
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Relaxation2
"Generally a calm, thoughtful experience with some emotional moments but no sustained tension."
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Sensation1
"Visuals and music are pleasant but simple; some players note aesthetic appeal and sound design."
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Status-5
"No social recognition or ranking; experience is private and individual."
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Story4
"Narrative-driven with scripted dialogue, character interaction, and emotional story elements."
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Strategy-3
"No complex problem solving; choices are straightforward with limited strategic depth."
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Thrill0
"Some surprise elements and 4th wall breaks create mild suspense, but overall low thrill."
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Value4
"Highly praised for being free and delivering meaningful emotional content in a short time."
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Violence-5
"No violence or destructive gameplay; focus is on dialogue and interaction."
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Survival-5
"No survival or threat avoidance mechanics; stable and safe narrative environment."
Last update: 29/04/2026