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Metamorphos

PC (Microsoft Windows) • 2021

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Quick resume

Take on the role of the temple’s guardian, awakened to cleanse the temple from an evil force corrupting it. Fight and dodge your way through a series of corrupted denizens, wildlife, and guardians to confront Nafaset, the Defiler, and restore the blessed oases.

Global score

80/100

Genres

Action, Adventure, Free To Play

Pros

  • Impressive visuals and art style for a student project
  • Engaging souls-like combat and boss fights
  • Short and accessible experience
  • Free to play
  • Unique desert fantasy setting

Cons

  • Short length with limited replayability
  • Clunky controls and occasional bugs
  • Lack of character progression or customization
  • Linear level design with minimal exploration
  • Performance and optimization issues on some pcs

Motivations

  • Autonomy
    3

    "Players have control over combat actions and movement including a unique dash mechanic, but progression is linear and lacks RPG customization or inventory."

  • Competence
    3

    "Combat requires skillful timing and dodging; bosses provide challenge, but overall gameplay is simple and short."

  • Competition
    -5

    "No evidence of competitive or ranked modes; focus is on individual experience without comparison."

  • Continuation
    -4

    "Very short game (~30-60 minutes) with limited replayability; players generally complete it in one session."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Unique desert and Arabian fantasy setting with creative dash mechanic and environmental effects, but limited player creation or modification."

  • Domination
    -5

    "No social or power dynamics over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game as a short immersive escape into a fantasy world with atmospheric visuals and sound."

  • Expectation
    -4

    "Players engage voluntarily out of interest; no obligation or pressure noted."

  • Experimenting
    1

    "Some experimentation with combat timing and dash usage, but limited mechanics and linear progression reduce novelty."

  • Exploration
    -2

    "Linear level design with limited exploration and no hidden secrets; some appreciation for environment aesthetics."

  • Expression
    -4

    "No character customization or cosmetic personalization; fixed character and presentation."

  • Fantasy
    4

    "Strong fantasy theme inspired by Souls-like games with mythical desert setting and magical elements."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    -3

    "Minimal character progression or skill development; some learning of combat mechanics."

  • Health
    -5

    "No physical activity or health-related features; sedentary gameplay."

  • Idle
    -3

    "Requires player focus and attention; some reports of bugs causing frustration but generally active engagement."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    -4

    "No item collection, upgrades, or RPG progression; linear and static state throughout play."

  • Relaxation
    1

    "Some players find the game relaxing and immersive; others report frustration due to bugs and clunky controls."

  • Sensation
    2

    "Visuals and sound design praised for atmosphere; combat feedback less satisfying but overall sensory experience positive."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Basic narrative present but minimal; story mostly environmental and background lore."

  • Strategy
    1

    "Combat requires some timing and positioning strategy, but overall mechanics are simple and straightforward."

  • Thrill
    2

    "Combat and boss fights provide moments of tension and challenge, though limited by short length and bugs."

  • Value
    5

    "Free game with short playtime; players appreciate the value given the quality and no cost."

  • Violence
    2

    "Combat involves melee attacks and defeating enemies; some violence but not excessive or graphic."

  • Survival
    1

    "Players must avoid enemy attacks and manage health, but no complex survival mechanics."

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    Last update: 06/03/2026