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Tower Hunter: Erza's Trial

iOS, PC (Microsoft Windows) • 2019

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Quick resume

Tower Hunter: Erza’s Trial contains core elements of roguelite games, presented in a toon render style. The player explores a mysterious tower with Erza, vanquishes mutant monsters and defeats bosses to acquire a Hunter’s License and become the most powerful Battle Maiden.

Global score

72/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Platform

Pros

  • Enjoyable combat and controls
  • Colorful visuals and good soundtrack
  • Character customization and upgrade variety
  • Frequent developer updates
  • Good value on sale

Cons

  • Poor english translation
  • Clunky controls and physics issues
  • Repetitive level design and enemy placement
  • Lack of polish and bugs
  • Tedious grind for endgame progression

Motivations

  • Autonomy
    3

    "Players can choose weapons, upgrades, and playstyle freely within the roguelite progression system."

  • Competence
    2

    "Combat requires some skill and timing but is generally considered easy or simplistic by many players."

  • Competition
    -3

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

  • Continuation
    1

    "Some players engage in repeated runs and grinding, but others find the grind tedious and disengage."

  • Cooperation
    -5

    "Single player experience with no cooperative multiplayer elements."

  • Creativity
    2

    "Players can customize character appearance and build different weapon and chip combinations."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual play."

  • Escapism
    3

    "Players use the game for casual fun and distraction, escaping real life stress."

  • Expectation
    -4

    "Players mostly engage voluntarily for enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different weapons, combos, and upgrade paths to find effective builds."

  • Exploration
    -2

    "Limited exploration within levels; mostly linear progression with some minor randomized elements."

  • Expression
    2

    "Character customization and outfit changes allow some self-expression."

  • Fantasy
    4

    "Anime-style fantasy setting with supernatural elements and imaginative fiction."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    3

    "Meta-progression and skill upgrades provide learning and personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during combat and platforming; not suitable for idle play."

  • Intimacy
    -5

    "No close social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, crystals, and character enhancements."

  • Relaxation
    0

    "Mixed player experiences: some find it fun and relaxing, others find it frustrating or grindy."

  • Sensation
    2

    "Colorful visuals and soundtrack provide sensory stimulation and enjoyment."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    0

    "Story is minimal and poorly translated; some narrative elements but not a focus."

  • Strategy
    1

    "Some tactical choices in weapon and chip selection, but combat is mostly straightforward."

  • Thrill
    1

    "Some tension from boss fights and roguelite mechanics, but overall low difficulty reduces thrill."

  • Value
    3

    "Generally considered good value at discounted prices; less so at full price."

  • Violence
    4

    "Combat-focused gameplay with attacking and defeating enemies."

  • Survival
    2

    "Players must avoid death and manage resources to progress, but difficulty is moderate."

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    Last update: 06/03/2026