Tower Hunter: Erza's Trial similar games & best alternatives

Tower Hunter: Erza's Trial

PC (Microsoft Windows), iOS • 2019

Should you play it?

Tower Hunter: Erza’s Trial contains core elements of roguelite games, presented in a toon render style. The player explores a mysterious tower with Erza, vanquishes mutant monsters and defeats bosses to acquire a Hunter’s License and become the most powerful Battle Maiden.

What works
  • Enjoyable combat and controls
  • Colorful visuals and good soundtrack
  • Character customization and upgrade variety
  • Frequent developer updates
  • Good value on sale
Things to keep in mind
  • Poor english translation
  • Clunky controls and physics issues
  • Repetitive level design and enemy placement
  • Lack of polish and bugs
  • Tedious grind for endgame progression

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dragon Is Dead

  • Little Noah: Scion of Paradise

  • Frontier Hunter: Erza’s Wheel of Fortune

  • Morsels

  • Rogue Legacy 2

  • Noobs Want to Live

  • Dark Light

  • Whisker Squadron: Survivor

  • Touhou: Scarlet Curiosity

Hidden Gems

Less popular games with surprisingly high similarity

  • Dragon Is Dead

  • Morsels

  • ROGUE FLIGHT

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Shadowverse CCG

  • Progression

    Gachi Heroes

  • Violence

    Army of Ruin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tower Hunter: Erza's Trial: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose weapons, upgrades, and movement styles, with roguelite progression allowing self-directed play."

    Capsule for Voidborn Voidborn

    "Players can choose weapons, upgrades, and playstyle freely within the roguelite progression system."

  • Competence

    Game with the same Competence vibe

    2

    "Combat involves simple mechanics with some skill in timing attacks, but overall gameplay is straightforward and accessible."

    Capsule for The Odyssey of the Mammoth The Odyssey of the Mammoth

    "Combat requires some skill and timing but is generally considered easy or simplistic by many players."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

    Capsule for Hades Hades

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players engage in multiple runs and endless mode, but many find late game repetitive and disengage."

    Capsule for clickyland clickyland

    "Some players engage in repeated runs and grinding, but others find the grind tedious and disengage."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative multiplayer elements."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Single player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Limited character customization but players can experiment with different weapons and skill builds."

    Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

    "Players can customize character appearance and build different weapon and chip combinations."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; purely individual play."

    Capsule for ICEY ICEY

    "No evidence of exerting control or superiority over others; purely individual play."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for fun distraction and social interaction, escaping real life stress."

    Capsule for Exploding Kittens® 2 Exploding Kittens® 2

    "Players use the game for casual fun and distraction, escaping real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure."

    Capsule for Rebel Galaxy Rebel Galaxy

    "Players mostly engage voluntarily for enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different builds and upgrade paths to find effective strategies."

    Capsule for Arrow a Row Arrow a Row

    "Players try different weapons, combos, and upgrade paths to find effective builds."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are linear with limited exploration; some minor platforming but mostly straightforward progression."

    Capsule for Corgi Warlock Corgi Warlock

    "Limited exploration within levels; mostly linear progression with some minor randomized elements."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and outfit changes available, allowing limited self-expression."

    Capsule for Red Dead Redemption Red Dead Redemption

    "Character customization and outfit changes allow some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Anime fantasy setting with imaginative characters, lore, and story mode."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Anime-style fantasy setting with supernatural elements and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn mechanics, and improve builds over time; meta progression supports personal development."

    Capsule for Vellum Vellum

    "Meta-progression and skill upgrades provide learning and personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during platforming and combat; not designed for idle or background play."

    Capsule for TY the Tasmanian Tiger TY the Tasmanian Tiger

    "Requires focused attention during combat and platforming; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building."

    Capsule for Ghostrunner Ghostrunner

    "No close social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, items, and leveling up characters."

    Capsule for Gachi Heroes Gachi Heroes

    "Strong emphasis on accumulating upgrades, crystals, and character enhancements."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find it relaxing and charming, others find frustration and tension in gameplay."

    Capsule for The Ship: Single Player The Ship: Single Player

    "Mixed player experiences: some find it fun and relaxing, others find it frustrating or grindy."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful visuals and pleasant soundtrack provide moderate sensory stimulation."

    Capsule for Toki Tori Toki Tori

    "Colorful visuals and soundtrack provide sensory stimulation and enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    0

    "Minimal narrative; story is present but not a focus, mostly context for action."

    Capsule for METAL SLUG METAL SLUG

    "Story is minimal and poorly translated; some narrative elements but not a focus."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical choices in weapon selection and timing, but mostly straightforward combat."

    Capsule for Bacon May Die Bacon May Die

    "Some tactical choices in weapon and chip selection, but combat is mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension and suspense from enemy encounters and boss fights, but overall low difficulty reduces thrill."

    Capsule for DEAD TRASH DEAD TRASH

    "Some tension from boss fights and roguelite mechanics, but overall low difficulty reduces thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for money, especially at discounted prices."

    Capsule for Insect Swarm Insect Swarm

    "Generally considered good value at discounted prices; less so at full price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused gameplay with many weapons and attacks destroying enemies."

    Capsule for Army of Ruin Army of Ruin

    "Combat-focused gameplay with attacking and defeating enemies."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage resources in combat, though difficulty is moderate and forgiving."

    Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

    "Players must avoid death and manage resources to progress, but difficulty is moderate."

Last update: 01/06/2026